Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Bryan E. Feldman"'
Autor:
Neal Wadhwa, Robert J. Carroll, Nori Kanazawa, Yair Movshovitz-Attias, Marc Levoy, Jonathan T. Barron, Rahul Garg, David E. Jacobs, Yael Pritch, Bryan E. Feldman
Shallow depth-of-field is commonly used by photographers to isolate a subject from a distracting background. However, standard cell phone cameras cannot produce such images optically, as their short focal lengths and small apertures capture nearly al
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d15785c774ab318c65b9cae8a52f9975
http://arxiv.org/abs/1806.04171
http://arxiv.org/abs/1806.04171
Publikováno v:
ACM Transactions on Graphics, vol 25, iss 3
SIGGRAPH Computer Animation Festival
SIGGRAPH Computer Animation Festival
This paper presents a method for animating fluid using unstructured tetrahedral meshes that change at each time step. We show that meshes that conform well to changing boundaries and that focus computation in the visually important parts of the domai
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d1ad8f282b000aeaa52c5b36ea02c5c0
https://escholarship.org/uc/item/0359d8gz
https://escholarship.org/uc/item/0359d8gz
Publikováno v:
SIGGRAPH Sketches
This paper presents a method for simulating the two-way interaction between fluids and deformable solids. The fluids are simulated using an incompressible Eulerian formulation where a linear pressure projection on the fluid velocities enforces mass c
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::293768dcb481138feabcc45c7b55cd36
https://escholarship.org/uc/item/3923x8tp
https://escholarship.org/uc/item/3923x8tp
Publikováno v:
Symposium on Computer Animation
This paper describes a simple modifi cationto an Eulerian fl uidsimulation that permits the underlying mesh to deform independent of the simulated fl uid's motion. The modifi cationconsists of a straightforward adaptation of the commonly used semi-La
Publikováno v:
ACM Transactions on Graphics, vol 24, iss 3
This paper presents a method for animating gases on unstructured tetrahedral meshes to efficiently model the interaction of fluids with irregularly shaped obstacles. Because our discretization scheme parallels that of the standard staggered grid mesh
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::09ab7efa2d639f1d05d3d45eaaf29333
https://escholarship.org/uc/item/2k89w8gc
https://escholarship.org/uc/item/2k89w8gc
Publikováno v:
ACM Transactions on Graphics, vol 22, iss 3
ACM SIGGRAPH 2003 Papers, SIGGRAPH '03, vol 22, iss 3
ACM SIGGRAPH 2003 Papers, SIGGRAPH '03, vol 22, iss 3
This paper describes a method for animating suspended particle explosions. Rather than modeling the numerically troublesome, and largely invisible blast wave, the method uses a relatively stable incompressible fluid model to account for the motion of