Zobrazeno 1 - 10
of 21
pro vyhledávání: '"Bruno Fruchard"'
Autor:
Jürgen Steimle, Marie Muehlhaus, Madalina Luciana Nicolae, Aditya Shekhar Nittala, Narjes Pourjafarian, Adwait Sharma, Marc Teyssier, Marion Koelle, Bruno Fruchard, Paul Strohmeier
Publikováno v:
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.
Publikováno v:
2023 ACM CHI Conference on Human Factors in Computing Systems (CHI ’23)
2023 ACM CHI Conference on Human Factors in Computing Systems (CHI ’23), Apr 2023, Hambourg, Germany. ⟨10.1145/3544548.3580926⟩
2023 ACM CHI Conference on Human Factors in Computing Systems (CHI ’23), Apr 2023, Hambourg, Germany. ⟨10.1145/3544548.3580926⟩
International audience; Visual content must be labeled to facilitate navigation and retrieval, or provide ground truth data for supervised machine learning approaches. The efficiency of labeling techniques is crucial to produce numerous qualitative l
Publikováno v:
Proceedings of the 2022 ACM Symposium on Spatial User Interaction (SUI 2022)
Proceedings of the 2022 ACM Symposium on Spatial User Interaction (SUI 2022), Dec 2022, Online CA USA, France. pp.1-10, ⟨10.1145/3565970.3567698⟩
Proceedings of the 2022 ACM Symposium on Spatial User Interaction (SUI 2022), Dec 2022, Online CA USA, France. pp.1-10, ⟨10.1145/3565970.3567698⟩
International audience; Thumb-to-finger interactions leverage the thumb for precise, eyes-free input with high sensory bandwidth. While previous research explored gestures based on touch contact and finger movement on the skin, interactions leveragin
Autor:
Oliver Schneider, Bruno Fruchard, Dennis Wittchen, Bibhushan Raj Joshi, Georg Freitag, Donald Degraen, Paul Strohmeier
Publikováno v:
CHI Conference on Human Factors in Computing Systems Extended Abstracts.
Autor:
Dennis Wittchen, Katta Spiel, Bruno Fruchard, Donald Degraen, Oliver Schneider, Georg Freitag, Paul Strohmeier
Publikováno v:
Proceedings of the 16th International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2022)
Proceedings of the 16th International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2022), Feb 2022, Daejeon, South Korea. pp.1-13, ⟨10.1145/3490149.3501307⟩
TEI '22
Proceedings of the 16th International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2022), Feb 2022, Daejeon, South Korea. pp.1-13, ⟨10.1145/3490149.3501307⟩
TEI '22
International audience; We present TactJam, an end-to-end suite for creating and sharing low fidelity prototypes of on-body vibrotactile feedback. With Tac-tJam, designers can create, record and share vibrotactile patterns online. This opens up new w
Autor:
Aditya Shekhar Nittala, Divyanshu Bhardwaj, Michael A. Hedderich, Bruno Fruchard, Daniel Ashbrook, Jess McIntosh, Dietrich Klakow, Jürgen Steimle, Adwait Sharma
Publikováno v:
CHI
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Using microgestures, prior work has successfully enabled gestural interactions while holding objects. Yet, these existing methods are prone to false activations caused by natural finger movements while holding or manipulating the object. We address t
Publikováno v:
32e Conférence Francophone sur l'Interaction Homme-Machine.
Publikováno v:
TEI
Tactons are vibrotactile patterns used to convey information. Conventionally, a small set of tactons is used on mobile phone or wearables to notify users of messages or emails received. However, tactons have multiple characteristics that one can vary
Publikováno v:
2021 CHI Conference on Human Factors in Computing Systems
CHI
CHI
Today’s typical input device is flat, rigid and made of glass. However, advances in sensing technology and interaction design suggest thinking about input on other surface, including soft materials. While touching rigid and soft materials might fee
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction, 2020, 4 (ISS), pp.189:1--189:19. ⟨10.1145/3427317⟩
Proceedings of the ACM on Human-Computer Interaction, Association for Computing Machinery (ACM), 2020, 4 (ISS), pp.189:1--189:19. ⟨10.1145/3427317⟩
Proceedings of the ACM on Human-Computer Interaction, 2020, 4 (ISS), pp.189:1--189:19. ⟨10.1145/3427317⟩
Proceedings of the ACM on Human-Computer Interaction, Association for Computing Machinery (ACM), 2020, 4 (ISS), pp.189:1--189:19. ⟨10.1145/3427317⟩
Supporting many gestures on small surfaces allows users to interact remotely with complex environments such as smart homes, large remote displays, or virtual reality environments, and switching between them (e.g., AR setup in a smart home). Providing
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::cb8b761a6d7a96caa4118aa3f717895a
https://hal.science/hal-02955441/file/ISS20-scm.pdf
https://hal.science/hal-02955441/file/ISS20-scm.pdf