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pro vyhledávání: '"Brooks, Anthony L."'
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Autor:
Verhoeven, Gijs, Catala, Alejandro, Theune, Mariet, Brooks, Anthony L., Brooks, Eva, Sylla, Cristina
Publikováno v:
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783030061333
Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings, 385-394
STARTPAGE=385;ENDPAGE=394;TITLE=Interactivity, Game Creation, Design, Learning, and Innovation
Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings, 385-394
STARTPAGE=385;ENDPAGE=394;TITLE=Interactivity, Game Creation, Design, Learning, and Innovation
Both storytelling and learning by teaching approaches have shown to be beneficial separately when integrating robots into learning settings. This paper discusses how to combine them, based on principles found in the literature, and presents the desig
Design, Learning and Innovation in Developing a Physical Activity Training Network:L.U.C.A.S Project
Autor:
Brooks, Eva, Brooks, Anthony L.
Publikováno v:
Brooks, E & Brooks, A L 2019, Design, Learning and Innovation in Developing a Physical Activity Training Network : L.U.C.A.S Project . in A L Brooks, E Brooks & C Sylla (eds), Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings . Springer, Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, vol. 265, pp. 439-449, 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018, Braga, Portugal, 24/10/2018 . https://doi.org/10.1007/978-3-030-06134-0_47
This paper introduces a seven-country international partner consortium project carried out under the Erasmus+ Program of the European Union. The project was titled L.U.C.A.S. (Links United for Coma Awakenings through Sport). Targeted user-group was a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::c864917dada77681f7b1fbcec0cd7ef1
https://vbn.aau.dk/da/publications/c0e1fa18-73e3-4932-bb85-83ebd01388de
https://vbn.aau.dk/da/publications/c0e1fa18-73e3-4932-bb85-83ebd01388de
Publikováno v:
Interactivity, Game Creation, Design, Learning, and Innovation-7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings, 163-168
STARTPAGE=163;ENDPAGE=168;TITLE=Interactivity, Game Creation, Design, Learning, and Innovation-7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783030061333
ArtsIT/DLI
STARTPAGE=163;ENDPAGE=168;TITLE=Interactivity, Game Creation, Design, Learning, and Innovation-7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783030061333
ArtsIT/DLI
This is a short paper accompanying a keynote talk on playable cities at the 2018 ArtsIT conference in Braga, Portugal. We discuss smart, playable, and affective cities from the viewpoints of on the one hand how a city can be perceived and experienced
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ced8a8c9881705fc5ab79c1fc258cdb7
https://research.utwente.nl/en/publications/72794d8a-4e7b-49a2-8689-bf56f71fbb3f
https://research.utwente.nl/en/publications/72794d8a-4e7b-49a2-8689-bf56f71fbb3f
Autor:
Wang, Xinwei, Hu, Jun, Hengeveld, Bart, Rauterberg, Matthias, Brooks, Anthony L., Brooks, Eva, Sylla, Cristina
Publikováno v:
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783030061333
ArtsIT/DLI
Interactivity, Game Creation, Design, Learning, and Innovation-7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings, 28-37
STARTPAGE=28;ENDPAGE=37;TITLE=Interactivity, Game Creation, Design, Learning, and Innovation-7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings
ArtsIT/DLI
Interactivity, Game Creation, Design, Learning, and Innovation-7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings, 28-37
STARTPAGE=28;ENDPAGE=37;TITLE=Interactivity, Game Creation, Design, Learning, and Innovation-7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings
For over a hundred years, comics is presented on paper-based carriers such as magazines and books. With the development of new technologies, the comics industry has the opportunity to embrace a new carrier—the digital environment in electronic devi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::25a57314022cf9be87fee4bbf6b4ea24
https://doi.org/10.1007/978-3-030-06134-0_4
https://doi.org/10.1007/978-3-030-06134-0_4
Publikováno v:
Interactivity, Game Creation, Design, Learning, and Innovation-7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783030061333
ArtsIT/DLI
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783030061333
ArtsIT/DLI
Can social engagement and reflection be designed through social touch in today’s smart city’s public spaces? This paper explores ludic, playful design for shared engagement and reflection in public spaces through social touch. In two Artistic Soc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7e323df2106d73d27c29a70179582a26
http://resolver.tudelft.nl/uuid:07050b2d-2172-4534-b743-6ba1f95c2144
http://resolver.tudelft.nl/uuid:07050b2d-2172-4534-b743-6ba1f95c2144