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pro vyhledávání: '"Brodén, Alexander"'
Autor:
Brodén, Alexander, Pihl Bohlin, Gustav
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast and Detour is a pair of stateof-the-art libraries that allows automation of NavMesh generation. It builds on a technique called Scene Voxelization, whe
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14381
Autor:
Broden, Alexander R.
Publikováno v:
Group, 1999 Jun 01. 23(2), 67-76.
Externí odkaz:
https://www.jstor.org/stable/41718907