Zobrazeno 1 - 10
of 22
pro vyhledávání: '"Brian Windsor"'
Autor:
Midori Kitagawa, Brian Windsor
Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equatio
Autor:
Midori Kitagawa, Brian Windsor
Publikováno v:
MoCap for Artists ISBN: 9780080877945
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4f5399492fa5f5a5000debadd47e13e8
https://doi.org/10.4324/9780080877945-11
https://doi.org/10.4324/9780080877945-11
Autor:
Midori Kitagawa, Brian Windsor
Publikováno v:
MoCap for Artists ISBN: 9780080877945
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d528bd5b47c0978446eb4df6523a8d86
https://doi.org/10.4324/9780080877945-3
https://doi.org/10.4324/9780080877945-3
Autor:
Midori Kitagawa, Brian Windsor
Publikováno v:
MoCap for Artists ISBN: 9780080877945
Hand capture is very difficult and at the same time very valuable. Emotions can be conveyed with subtle movements of hands and fingers. When dealing with motion capture, however, fingers give you very small areas to place markers on, which create som
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2acbd52f2154021942a6fc820ab0e4e1
https://doi.org/10.4324/9780080877945-9
https://doi.org/10.4324/9780080877945-9
Autor:
Brian Windsor, Midori Kitagawa
Publikováno v:
MoCap for Artists ISBN: 9780080877945
Motion capture (mocap) is sampling and recording motion of humans, animals, and inanimate objects as 3D data. The data can be used to study motion or to give an illusion of life to 3D computer models. Since most mocap applications today require speci
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::164b724caa189e52dda8a1c23d746f6e
https://doi.org/10.4324/9780080877945-1
https://doi.org/10.4324/9780080877945-1
Autor:
Brian Windsor, Midori Kitagawa
Publikováno v:
MoCap for Artists ISBN: 9780080877945
The very first thing you need to do after capturing data is cleaning and editing the data. You want to do as little data cleaning and editing as possible. Good preproduction, especially a well-thought-out shot list, and the best calibration possible
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::82abda240fbfa391d65b1634553f686d
https://doi.org/10.4324/9780080877945-4
https://doi.org/10.4324/9780080877945-4
Autor:
Midori Kitagawa, Brian Windsor
Publikováno v:
MoCap for Artists ISBN: 9780080877945
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d2a873f722bf4245951799828bb135ef
https://doi.org/10.4324/9780080877945-5
https://doi.org/10.4324/9780080877945-5
Autor:
Brian Windsor, Midori Kitagawa
Publikováno v:
MoCap for Artists ISBN: 9780080877945
This chapter is about tearing motions apart and reusing them. For example, suppose that a game character has 50 different walking motions and 30 of the 50 motions have identical lower body motions but different upper body motions. To minimize the dat
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9e75f547bb02873edbea3119c5a7400d
https://doi.org/10.4324/9780080877945-7
https://doi.org/10.4324/9780080877945-7
Publikováno v:
Nature Biotechnology. 21:428-433
Herbicide resistance is an important trait often introduced into crop plants. Mechanisms of resistance can involve a mutant target protein that is unaffected by the herbicide, or metabolic detoxification or degradation of the herbicide. Recently, we