Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Brian D. Gane"'
Publikováno v:
Computer Science Education. 31:141-168
Background & Context: We describe the rationale, design, and initial validation of computational thinking (CT) assessments to pair with curricular lessons that integrate fractions and CT.Objective:...
Publikováno v:
Handbook of Research on STEM Education ISBN: 9780429021381
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::dc86a7c798ac06d4bb028a712a6e5ff0
https://doi.org/10.4324/9780429021381-22
https://doi.org/10.4324/9780429021381-22
Publikováno v:
SIGCSE
For K-8 computer science (CS) education to continue to expand, it is essential that we understand how students develop and demonstrate computational thinking (CT). One approach to gaining this insight is by having students articulate their understand
Publikováno v:
European Journal of Education. 53:176-187
Autor:
Brian D. Gane, James W. Pellegrino, Louis V. DiBello, Lianne Schroeder, Katie James, Natalie Jorion
Publikováno v:
Journal of Engineering Education. 104:454-496
Background Concept inventories (CIs) are commonly used in engineering disciplines to assess students' conceptual understanding and to evaluate instruction, but educators often use CIs without sufficient evidence that a structured approach has been ap
Publikováno v:
Validation of Score Meaning for the Next Generation of Assessments ISBN: 9781315708591
Validation of Score Meaning for the Next Generation of Assessments
Validation of Score Meaning for the Next Generation of Assessments
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7c5588b23f17c8ab9821d7cdd9b3a3e4
https://doi.org/10.4324/9781315708591-8
https://doi.org/10.4324/9781315708591-8
Autor:
Richard Catrambone, Brian D. Gane
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 55:2143-2147
We examine motor learning under different training conditions by manipulating the order in which participants practice 4 multisegment movement tasks. We extend previous research on practice schedules by lengthening acquisition training sessions and e
Publikováno v:
Human–Computer Interaction. 21:343-392
The HandyKey TwiddlerTM is a one-handed chording mobile keyboard that employs a 3 × 4 button design, similar to that of a standard mobile telephone. We present a longitudinal study of novice users' learning rates on the Twiddler. Ten participants ty
Autor:
Brian D. Gane, Arwa Z. Tyebkhan, Julie A. Kientz, Jennifer Wiley, Shwetak N. Patel, Gregory D. Abowd
Publikováno v:
ASSETS
Finding lost items is a common problem for the visually impaired and is something that computing technology can help alleviate. In this paper, we present the design and evaluation of a mobile solution, called FETCH, for allowing the visually impaired