Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Brian Christopher Budge"'
Autor:
John D. Owens, Kenneth I. Joy, Tony Bernardin, Brian Christopher Budge, Jeff A. Stuart, Shubhabrata Sengupta
Publikováno v:
Budge, Brian C.; Bernardin, Tony; Stuart, Jeff A.; Sengupta, Shubhabrata; Joy, Ken; & Owens, John D.(2009). Out-of-core Data Management for Path Tracing on Hybrid Resources. UC Davis: Institute for Data Analysis and Visualization. Retrieved from: http://www.escholarship.org/uc/item/1750k9st
Author(s): Budge, Brian C.; Bernardin, Tony; Stuart, Jeff A.; Sengupta, Shubhabrata; Joy, Ken; Owens, John D. | Abstract: We present a software system that enables path-traced rendering of complex scenes. The system consists of two primary components
Publikováno v:
Computer Graphics Forum. 27:1963-1970
Author(s): Budge, Brian C.; Anderson, John C.; Joy, Ken | Abstract: We present an unbiased method for generating caustic lighting using importance sampled Path Tracing with {\em Caustic Forecasting}. Our technique is part of a straightforward renderi
Publikováno v:
Lefohn, Aaron; Caruso, Richard; Reinhard, Erik; Budge, Brian C.; & Shirley, Peter. (2003). An Ocularist's Approach to Human Iris Synthesis. IEEE Computer Graphics and Applications, 23. UC Davis: Institute for Data Analysis and Visualization. Retrieved from: http://www.escholarship.org/uc/item/8d88d3qc
We have a particularly fortunate situation in iris synthesis: artificial eye makers (ocularists) have developed a procedure for physical iris synthesis that results in eyes with all the important appearance characteristics of real eyes. They have ref
Publikováno v:
Schmidt, Charles M.; & Budge, Brian C.(2002). Simple Nested Dielectrics in Ray Traced Images. Journal of Graphics Tools, 7. UC Davis: Institute for Data Analysis and Visualization. Retrieved from: http://www.escholarship.org/uc/item/9h83s3m0
Author(s): Schmidt, Charles M.; Budge, Brian C. | Abstract: This paper presents a simple method for modeling and rendering refractive objects that are nested within each other. The technique allows the use of simpler scene geometry and can even impro
Publikováno v:
SOFTVIS
We present a visualization system to assist designers of scheduling-based multi-threaded out-of-core algorithms. Our system facilitates the understanding and improving of the algorithm through a stack of visual widgets that effectively correlate the
Publikováno v:
2008 IEEE Symposium on Interactive Ray Tracing.
We present algorithms for building and ray tracing restricted BSP trees. The build algorithm uses a dynamic programming technique to compute coefficients that allow efficient calculation of the surface area heuristic. This algorithm reduces asymptoti
Publikováno v:
2008 IEEE Symposium on Interactive Ray Tracing.
In recent years, applying the powerful computational resources delivered by modern GPUs to ray tracing has resulted in a number of ray tracing implementations that allow rendering of moderately sized scenes at interactive speeds. In our poster, we pr
Publikováno v:
Brodersen, A, Museth, K, Porumbescu, S & Budge, B 2008, ' Geometric texturing using level sets ', I E E E Transactions on Visualization and Computer Graphics, vol. 14, no. 2, pp. 277-88 . https://doi.org/10.1109/TVCG.2007.70408
We present techniques for warping and blending (or subtracting) geometric textures onto surfaces represented by high-resolution level sets. The geometric texture itself can be represented either explicitly as a polygonal mesh or implicitly as a level
Publikováno v:
ACM SIGGRAPH 2005 Papers.
A shell map is a bijective mapping between shell space and texture space that can be used to generate small-scale features on surfaces using a variety of modeling techniques. The method is based upon the generation of an offset surface and the constr
Publikováno v:
Pacific Conference on Computer Graphics and Applications
Transfer functions are a standard technique used in volume rendering to assign color and opacity to a volume of a scalar field. Multidimensional transfer functions (MDTFs) have proven to be an effective way to extract specific features with subtle pr