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pro vyhledávání: '"Brett Benda"'
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. :1-14
Publikováno v:
2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
Autor:
Brett Benda, Eric D. Ragan
Publikováno v:
ISMAR
Avatars are often used to provide representations of users in 3D environments, such as desktop games or VR applications. While full-body avatars are often sought to be used in applications, low visibility avatars (i.e., head and hands) are often used
Publikováno v:
ISMAR
Virtual reality commonly makes use of tracked hand interactions for user input. Interaction techniques sometimes alter the mapping between the real and virtual coordinate systems to modify interaction possibilities. This paper studies fixed positiona
Autor:
Gianne Flores, Jaime Ruiz, Lisa Anthony, Shaghayegh Esmaeili, Nikita Soni, Rejin Joy, Aishat Aloba, Damon L. Woodard, Isaac Wang, Sarah Morrison-Smith, Brett Benda, Jesse Smith, Hangwei Lu
Publikováno v:
ICMI
The future of smart environments is likely to involve both passive and active interactions on the part of users. Depending on what sensors are available in the space, users may make use of multimodal interaction modalities such as hand gestures or vo
Publikováno v:
AVI
Fitts' law has accurately modeled both children's and adults' pointing movements, but it is not as precise for modeling movement to small targets. To address this issue, prior work presented FFitts' law, which is more exact than Fitts' law for modeli
Publikováno v:
VR
In virtual reality (VR), natural physical hand interaction allows users to interact with virtual content using physical gestures. While the most straightforward use of tracked hand motion maintains a one-to-one mapping between the physical and virtua