Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Bret Parker"'
Autor:
Ralph Eggleston, Bill Watral, Beth Albright, Ted Mathot, Nathan Fariss, Fran Kalal, Mahyar Abousaeedi, Bill Wise, Reid Sandros, Tom Nettleship, Darwyn Peachey, Chris Burrows, Philip Metschan, Esdras Varagnolo, Stephen Schaffer, Bret Parker, Gordon Cameron, Evan Bonifacio, Erik Smitt, Paul Kanyuk, Rick Sayre
Publikováno v:
SIGGRAPH Production Sessions
In a conversation that will not only span multiple disciplines, but also multiple years of technological advancement at Pixar, the team behind "Incredibles 2" - many of whom also worked on the first film - will compare and contrast the filmmaking pro
Publikováno v:
SIGGRAPH Talks
Coco's clothing design and story presented challenges for the Simulation and Animation departments, requiring a new approach to create appealing clothed silhouettes and believable motion on characters. Many of the characters are skeletons, whose silh
Publikováno v:
SIGGRAPH Talks
With a traditional key frame animation system, animators author a tremendous number of key frames across many animation variables (avars) manually. In particular, with cycles or ambient body motion, animators have a simple but powerful trick to avoid
Autor:
Tom Hahn, Paul M. Isaacs, Heegun Lee, Venkat Krishna, David G. Yu, Price Jayson G, Kurt Fleischer, Chen Shen, Bret Parker, Bernhard Haux, Andrew Butts, Sarah Shen
Publikováno v:
SIGGRAPH Talks
In hand-drawn 2D animation, artists have direct control over the image. Silhouette lines are drawn with a specific intent, e.g. an elbow might be drawn as a curve, or with a sharp angle. By contrast, in 3D animation, direct silhouette control is ofte
Publikováno v:
SIGGRAPH Talks
Animation rigs for key frame animation typically offer guides for direct manipulation of a model. For example, elbow rotation is conveniently specified by dragging a rotational ring guide. However, these simple guides can be cumbersome and time-consu