Zobrazeno 1 - 10
of 72
pro vyhledávání: '"Branislav Sobota"'
Autor:
Simona Kirešová, Milan Guzan, Branislav Sobota, Tibor Vince, Štefan Korečko, Jozef Dziak, Ján Molnár, Patrik Jacko, Matej Bereš
Publikováno v:
Atmosphere, Vol 15, Iss 7, p 802 (2024)
The paper focuses on the measurement of PM and other meteorological parameters in a small region of central Europe—eastern Slovakia and northeastern Hungary. Due to the increasing availability of sensors measuring not only PM, but also temperature,
Externí odkaz:
https://doaj.org/article/cf3081c521e440168241f23bec39f64b
Publikováno v:
Acta Electrotechnica et Informatica, Vol 21, Iss 1, Pp 11-18 (2021)
This work introduces a uniform smartphone controller interface integrated into LIRKIS G-CVE web-based global collaborative virtual environments. In general, VR controllers provide various kinds of interaction techniques to manipulate virtual objects
Externí odkaz:
https://doaj.org/article/3a054243c73f4800b3f9439a65dc8c72
Publikováno v:
Atmosphere, Vol 14, Iss 2, p 324 (2023)
The paper deals with the measurement of individual size components of particulate matter focusing on typical particle size, mass, and number concentrations primarily in the city of Košice (Slovak republic) and the surrounding countryside. The deploy
Externí odkaz:
https://doaj.org/article/370484ab75d84507b584adaa2dfa47bf
Autor:
Štefan Korečko, Marián Hudák, Branislav Sobota, Martin Sivý, Matúš Pleva, William Steingartner
Publikováno v:
Applied Sciences, Vol 11, Iss 9, p 3811 (2021)
COVID-19-related quarantine measures resulted in a significant increase of interest in online collaboration tools. This includes virtual reality (VR) or, in more general term, extended reality (XR) solutions. Shared XR allows for activities such as p
Externí odkaz:
https://doaj.org/article/a858575e8693450c9826e38021ed2ddf
Autor:
Štefan Korečko, Branislav Sobota
Publikováno v:
Journal of Information and Organizational Sciences, Vol 41, Iss 2 (2017)
Computer games became an inseparable part of everyday life in modern society and the time people spend playing them every day is increasing. This trend caused a noticeable research activity focused on utilizing the time spent playing in a meaningful
Externí odkaz:
https://doaj.org/article/813d752b6231480db97ad0c8b8ce8081
Autor:
Milan Guzan, Branislav Sobota
Publikováno v:
Journal of Electrical and Electronics Engineering, Vol 2, Iss 1, Pp 48-51 (2009)
Subject of this article is visualization ofchaotic attractor in 3D space. 3D view of chaosenables create a demonstrative projection aboutrelations of chaos generated by physical circuit -Chua’s circuit. The program created in C++program language en
Externí odkaz:
https://doaj.org/article/fe297fe6924c48879e2842c9e9c26c9b
Publikováno v:
Electronics; Volume 12; Issue 13; Pages: 2792
The technological advances we are witnessing today have stimulated the creation of many 3D virtual environments for various purposes, from entertainment to industry to education. While the majority of these environments are perfectly suited for the h
Autor:
Emília, Pietriková, Branislav, Sobota
Publikováno v:
Game Theory-From Idea to Practice ISBN: 9781837680597
Game Theory-From Idea to Practice
Game Theory-From Idea to Practice
The following chapter presents an experience with academic education in computer games design and development based on game theory, emphasizing iterative development, rapid (paper) prototyping, and game testing. We demonstrate and comment on various
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6a05f02fd32d0abe9494d10ecc3973c3
https://doi.org/10.5772/intechopen.108529
https://doi.org/10.5772/intechopen.108529
Publikováno v:
Acta Electrotechnica et Informatica, Vol 21, Iss 3, Pp 30-37 (2022)
This paper deals with an approach to upper limbs therapy that uses virtual reality technologies. The previous methods and subsequent improvements of these procedures by means of a skeletal model of the upper limb in a virtual environment are presente
Autor:
Roman Rosipal, Štefan Korečko, Zuzana Rošt'akova, Natália Porubcová, Martin Vankó, Branislav Sobota
Publikováno v:
2022 IEEE 16th International Scientific Conference on Informatics (Informatics).