Zobrazeno 1 - 10
of 30
pro vyhledávání: '"Bramianto Setiawan"'
Publikováno v:
Jurnal Teknologi Pendidikan, Vol 26, Iss 2 (2024)
This study aimed to explore the perceptions of undergraduate students on suitable learning media for website development. A qualitative method with a case study type was used in this research. Fifty undergraduate students from the Educational Technol
Externí odkaz:
https://doaj.org/article/8376e831ecc6455fb0dc4f8c871b258a
Publikováno v:
Al-Ishlah: Jurnal Pendidikan, Vol 14, Iss 2, Pp 2359-2368 (2022)
This study aimed to determine the effectiveness of the GESAMSU (Gedrik Saruk Indeed Seru) game-based environment on students' mathematical communication skills. This research was conducted by 3rd-grade students at an Integrated Islamic Elementary Sch
Externí odkaz:
https://doaj.org/article/4965bd7233d44c87b970ef197637d6ed
Publikováno v:
Jurnal Pengabdian Pada Masyarakat, Vol 5, Iss 3, Pp 665-671 (2020)
TRAINING ON CLASSROOM BASED ACTION RESEARCH PROPOSAL DEVELOPMENT FOR ELEMENTARY SCHOOL TEACHERS. Classroom Based Action Research is a demand for elementary school teachers. Most teachers find it difficult to plan classroom action research. The PKM ai
Externí odkaz:
https://doaj.org/article/b23216a0190044fa99f2fd4d31891b72
Publikováno v:
International Journal of Innovative Research and Scientific Studies. 6:128-136
Currently, there are many technology-based learning methods that can be used in the teaching and learning process for effective learning situations. The metaverse is a topic that is being widely discussed around the world. Metaverse technology is the
Autor:
Vina Iasha, Muhammad Japar, Arifin Maksum, Yulia Elfrida Yanty Siregar, Bramianto Setiawan, Andayani Andayani
Publikováno v:
Cypriot Journal of Educational Sciences. 17:3263-3276
The rapid exchange of information through technology has caused a cultural change in Indonesia. This causes the local culture to be lost and the penetration of foreign cultures. This article aimed to analyze the need to develop Field Trip Model Virtu
Autor:
Deysti Trifena Tarusu, Mohamad Syarif Sumantri, Edwita Edwita, Vina Iasha, Bramianto Setiawan
Publikováno v:
Cypriot Journal of Educational Sciences. 17:2811-2822
Character is an important aspect that needs to be instilled in students from an early age. However, the coronavirus pandemic has changed the learning process from offline to online so that character formation must be identified whether it is in accor
Publikováno v:
Jurnal Basicedu. 6:4679-4685
In the flipped classroom, students must have independent learning behavior to achieve optimal competence. However, the reality is that students' independence in learning is not good, so a teacher is supposed to carry out knowledge that can facilitate
Publikováno v:
Jurnal Basicedu. 6:1297-1310
Penelitian ini bertujuan untuk menghasilkan komik elektronik sistem peredaran darah manusia yang terintegrasi augmented reality dalam meningkatkan minat belajar siswa sekolah dasar. Penelitian ini merupakan penelitian research and development yang me
Publikováno v:
Jurnal Basicedu. 6:1137-1144
This study aimed to develop a product of picture story teaching materials containing religious values. The aim is to determine the validity and practicality. The existing problems are the lack of available learning resources in schools, teaching mate
Publikováno v:
Jurnal Basicedu. 5:4299-4310
This preliminary research was conducted to find information on learning media that teachers and students want in online learning. The qualitative descriptive research method is applied in this study. The study was conducted in August 2021. The study