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Autor:
Simon Detlor, Rob Bartlett, Heath Caswell, Brad French, Gaetan Hains, Zane Ouimet, J. Riley Duncan, Youry Khmelevsky, Trevor Alstad, Alex Needham
Publikováno v:
2015 Science and Information Conference (SAI).
To simulate player traffic within the game we developed an automated bot for a popular online game Minecraft. The first emulation goal was for the bot to realistically replicate network traffic that a normal player would use while playing the game. T
Autor:
Youry Khmelevsky, Trevor Alstad, Gaétan Hains, J. Riley Dunkin, Simon Detlor, Heath Caswell, Zane Ouimet, Brad French
Publikováno v:
SysCon
Minecraft is a popular video game played worldwide, and is built simply enough to be used for network analysis and research. This paper describes an automated software agent created to simulate player traffic within the game. Realistic network traffi