Zobrazeno 1 - 10
of 285
pro vyhledávání: '"Boubekeur, Tamy"'
Autor:
Weier, Philippe, Rath, Alexander, Michel, Élie, Georgiev, Iliyan, Slusallek, Philipp, Boubekeur, Tamy
Publikováno v:
SIGGRAPH Conference Papers '24, July 27-August 1, 2024, Denver, CO, USA
Neural representations have shown spectacular ability to compress complex signals in a fraction of the raw data size. In 3D computer graphics, the bulk of a scene's memory usage is due to polygons and textures, making them ideal candidates for neural
Externí odkaz:
http://arxiv.org/abs/2405.16237
Autor:
Vecchio, Giuseppe, Martin, Rosalie, Roullier, Arthur, Kaiser, Adrien, Rouffet, Romain, Deschaintre, Valentin, Boubekeur, Tamy
Material reconstruction from a photograph is a key component of 3D content creation democratization. We propose to formulate this ill-posed problem as a controlled synthesis one, leveraging the recent progress in generative deep networks. We present
Externí odkaz:
http://arxiv.org/abs/2309.01700
Publikováno v:
ACM Transactions on Graphics 2023
We introduce text2fabric, a novel dataset that links free-text descriptions to various fabric materials. The dataset comprises 15,000 natural language descriptions associated to 3,000 corresponding images of fabric materials. Traditionally, material
Externí odkaz:
http://arxiv.org/abs/2307.13681
Autor:
Guerrero, Paul, Hašan, Miloš, Sunkavalli, Kalyan, Měch, Radomír, Boubekeur, Tamy, Mitra, Niloy J.
Publikováno v:
ACM Transactions on Graphics, Volume 41, Issue 4 (Proceedings of Siggraph 2022)
Procedural material graphs are a compact, parameteric, and resolution-independent representation that are a popular choice for material authoring. However, designing procedural materials requires significant expertise and publicly accessible librarie
Externí odkaz:
http://arxiv.org/abs/2207.01044
Publikováno v:
ICCV 2021
Representing human-made objects as a collection of base primitives has a long history in computer vision and reverse engineering. In the case of high-resolution point cloud scans, the challenge is to be able to detect both large primitives as well as
Externí odkaz:
http://arxiv.org/abs/2109.00113
Autor:
Gadelha, Matheus, Gori, Giorgio, Ceylan, Duygu, Mech, Radomir, Carr, Nathan, Boubekeur, Tamy, Wang, Rui, Maji, Subhransu
We present a generative model to synthesize 3D shapes as sets of handles -- lightweight proxies that approximate the original 3D shape -- for applications in interactive editing, shape parsing, and building compact 3D representations. Our model can g
Externí odkaz:
http://arxiv.org/abs/2004.03028
We propose a geometric superstructure for unified real-time processing of RGB-D data. Modern RGB-D sensors are widely used for indoor 3D capture, with applications ranging from modeling to robotics, through augmented reality. Nevertheless, their use
Externí odkaz:
http://arxiv.org/abs/2001.07577
We present a novel method to estimate the motion matrix between overlapping pairs of 3D views in the context of indoor scenes. We use the Manhattan world assumption to introduce lightweight geometric constraints under the form of planes into the prob
Externí odkaz:
http://arxiv.org/abs/2001.07058
Akademický článek
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Autor:
Corda, Fabrizio, Thiery, Jean-Marc, Livesu, Marco, Puppo, Enrico, Boubekeur, Tamy, Scateni, Riccardo
Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, complementary to one another. Despite their complementary roles, high-end mo
Externí odkaz:
http://arxiv.org/abs/1909.02807