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pro vyhledávání: '"Bomström, H. (Henri)"'
Autor:
Bomström, H. (Henri)
The time and money spent on video games are rapidly increasing, as the annual U.S game industry consumer spending has reached 23.5 billion dollars. The cost of producing video game content has grown in accordance with the consumer demand. Artificial
Externí odkaz:
http://urn.fi/URN:NBN:fi:oulu-201812063237
Autor:
Bomström, H. (Henri)
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Association reported that 155 million Americans play video games and 42 percent of those play video games regularly, spending at least three hours per we
Externí odkaz:
http://urn.fi/URN:NBN:fi:oulu-201609172812
Autor:
Bomström, H. (Henri), Annanperä, E. (Elina), Kelanti, M. (Markus), Xu, Y. (Yueqiang), Mäkelä, S.-M. (Satu-Marja), Immonen, M. (Milla), Siirtola, P. (Pekka), Teern, A. (Anna), Liukkunen, K. (Kari), Päivärinta, T. (Tero)
Digital twin (DT) emerges as a key concept of the Industry 4.0 paradigm and beyond. However, the current literature lacks focus on humans and human activities as a part of complex system DTs. Acknowledging human aspects in DTs can enhance work perfor
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2423::9b37a8e67cb59018f37c4ec45f248ff6
http://urn.fi/urn:nbn:fi-fe2022122072766
http://urn.fi/urn:nbn:fi-fe2022122072766