Zobrazeno 1 - 10
of 32
pro vyhledávání: '"Bogomjakov, A."'
Publikováno v:
Eurasian Chemico-Technological Journal, Vol 17, Iss 2, Pp 159-164 (2015)
Core-shell Ni/Au nanoparticles are synthesized by successive reduction of aqueous solutions of nickel sulfate and chloroauric acid by sodium tetrahydroborate. Results of analysis of absorption spectra show that the position of the plasmon absorption
Externí odkaz:
https://doaj.org/article/b54b2e04669d452c81e31252c21270df
Publikováno v:
Eurasian Chemico-Technological Journal , Vol 17, Iss 2, Pp 159-164 (2015)
Scopus-Elsevier
Scopus-Elsevier
Core-shell Ni/Au nanoparticles are synthesized by successive reduction of aqueous solutions of nickel sulfate and chloroauric acid by sodium tetrahydroborate. Results of analysis of absorption spectra show that the position of the Plasmon absorption
Autor:
Bogomjakov, Alexander1 alexb@cs.technion.ac.il, Gotsman, Craig1 gotsman@cs.technion.ac.il
Publikováno v:
Computer Graphics Forum. Apr2008, Vol. 27 Issue 2, p175-182. 8p. 4 Black and White Photographs, 6 Diagrams, 1 Chart.
Publikováno v:
Computer Graphics Forum. Apr2008, Vol. 27 Issue 2, p637-642. 6p. 3 Diagrams, 1 Chart.
Autor:
Bogomjakov, A., Gotsman, C.
Publikováno v:
Computer Graphics Forum. Jun2002, Vol. 21 Issue 2, p137. 12p.
Publikováno v:
Computer Graphics Forum. 27:637-642
We present a technique for steganography in polygonal meshes. Our method hides a message in the indexed representation of a mesh by permuting the order in which faces and vertices are stored. The permutation is relative to a reference ordering that e
Autor:
Alexander Bogomjakov, Craig Gotsman
Publikováno v:
Computer Graphics Forum. 27:175-182
Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, these hulls may contain significant artifacts known as phantom geometry.
Autor:
A. Bogomjakov, C. Gotsman
Publikováno v:
Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004..
Publikováno v:
IEEE Visualization, 2002. VIS 2002..
Autor:
Craig Gotsman, Alexander Bogomjakov
Publikováno v:
Graphics Interface
Scopus-Elsevier
Scopus-Elsevier
Proceedings of Graphics Interface 2001, Ottawa, Ontario, Canada, Canada, 7 - 9 June 2001, 81-90
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizin
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizin
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b71e01e27fb6feb4148c6e122e33841f