Zobrazeno 1 - 10
of 138
pro vyhledávání: '"Bobby, Bodenheimer"'
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Spatial perception in immersive virtual environments, particularly regarding distance perception, is a well-studied topic in virtual reality literature. Distance compression, or the underestimation of distances, is and has been historically prevalent
Externí odkaz:
https://doaj.org/article/0a37e9f684e94b288318515467fe968a
Publikováno v:
Reference Module in Neuroscience and Biobehavioral Psychology ISBN: 9780128093245
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::52547883ab3685457918bad6bab7a024
https://doi.org/10.1016/b978-0-12-820480-1.00011-5
https://doi.org/10.1016/b978-0-12-820480-1.00011-5
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 29:2710-2720
Autor:
Holly C. Gagnon, Yu Zhao, Matthew Richardson, Grant D. Pointon, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Measures of perceived affordances—judgments of action capabilities—are an objective way to assess whether users perceive mediated environments similarly to the real world. Previous studies suggest that judgments of stepping over a virtual gap usi
Externí odkaz:
https://doaj.org/article/f06cd201284f40c8a8dd4c05b0266dfc
Autor:
Sarah H. Creem-Regehr, Devin M. Gill, Grant D. Pointon, Bobby Bodenheimer, Jeanine K. Stefanucci
Publikováno v:
Frontiers in Robotics and AI, Vol 6 (2019)
Affordances are possibilities for action that depend on both an observer's capabilities and the properties of the environment. Immersive Virtual Environments (IVEs) have been used to examine affordances in adults, demonstrating that judgments about a
Externí odkaz:
https://doaj.org/article/be56b76d1acd455392d2ab7cef4bef44
Publikováno v:
bioRxiv
In recent years several applications of graph neural networks (GNNs) to molecular tasks have emerged. Whether GNNs outperform the traditional descriptor-based methods in the quantitative structure activity relationship (QSAR) modeling in early comput
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::3349d4cff83b8be4fef1149add864ed1
https://doi.org/10.1101/2023.04.17.537185
https://doi.org/10.1101/2023.04.17.537185
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 28:2102-2113
In this paper, we examine how embodiment and manipulation of a self-avatar's dimensions - specifically the arm length - affect users' judgments of the personal space around them in an immersive virtual environment. In the real world, personal space i
Publikováno v:
2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR).
Spatial navigation, the ability to explore, learn, and remember one’s environment, is a skill that is fundamental to everyday goals. Navigation is challenging to study because it requires understanding and integrating multiple sources of informatio
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1a3d4a5ce7456ebd3cc9864d58bdb111
https://doi.org/10.31234/osf.io/djhmw
https://doi.org/10.31234/osf.io/djhmw
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 29:viii-ix