Zobrazeno 1 - 10
of 42
pro vyhledávání: '"Boaventura DaCosta"'
Autor:
Boaventura DaCosta, Carolyn Kinsell
Publikováno v:
Education Sciences, Vol 13, Iss 1, p 47 (2022)
The overwhelming growth and popularity of mobile devices and games have motivated initiatives to explore mobile and augmented reality to bring the physical and virtual together. While several domains have been the recipient of such focus, particular
Externí odkaz:
https://doaj.org/article/06ff852e785041ae93ece473816b5684
Autor:
Soonhwa Seok, Boaventura DaCosta, Mikayla McHenry-Powell, Linda S. Heitzman-Powell, Katrina Ostmeyer
Publikováno v:
Education Sciences, Vol 8, Iss 4, p 170 (2018)
This systematic review examined eight studies showing that video modeling (VM) can have a positive and significant effect for students with emotional and behavioral disorders (EBD). Building upon meta-analyses that sought evidence of video-based inte
Externí odkaz:
https://doaj.org/article/5088cfe2c88d445ca55849aaa764619d
Autor:
Soonhwa Seok, Boaventura DaCosta
Publikováno v:
Research Anthology on Early Childhood Development and School Transition in the Digital Era ISBN: 9781668474686
Preschool offers numerous opportunities for teaching cognitive, social, emotional, and language skills. This is particularly important for children with developmental delay (DD), who often struggle with cognitive, physical, communication, social/emot
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::29653d320a45de4b2bb92ed224ecd73f
https://doi.org/10.4018/978-1-6684-7468-6.ch024
https://doi.org/10.4018/978-1-6684-7468-6.ch024
Autor:
Soonhwa Seok, Boaventura DaCosta
Publikováno v:
International Journal of Cyber Research and Education. 1:69-77
The cyber awareness of online video game players (n = 183) was investigated by examining their online safety practices and the degree to which they were exposed to threats. With findings revealing that gamers engaged in poor online practices, despite
Publikováno v:
Learning, Design, and Technology ISBN: 9783319177274
Learning, Design, and Technology
Learning, Design, and Technology
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::51655cb2cce0c2b283b5b0f65a97f5a1
https://doi.org/10.1007/978-3-319-17727-4_163-1
https://doi.org/10.1007/978-3-319-17727-4_163-1
Autor:
Boaventura DaCosta, Soonhwa Seok
Video games offer rich interactive experiences. Increasingly, however, their popularity coupled with their global connectivity has raised concerns about safety. Although it can be argued that video game developers and publishers have been plagued by
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c07594ce2ae246fe74091f6ee33ff81d
https://doi.org/10.4018/978-1-5225-9715-5.ch059
https://doi.org/10.4018/978-1-5225-9715-5.ch059
Autor:
Soonhwa Seok, Boaventura DaCosta
Publikováno v:
Research Anthology on Game Design, Development, Usage, and Social Impact ISBN: 9781668475898
This chapter presents a study that explored the mobile game-genre preferences of 1,950 South Korean students. The findings help create a clearer picture of the mobile gameplayer, revealing that mobile gameplay is more of a situational activity than a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e8c07a3ad3bcefd0c4fe097c010ccce6
https://doi.org/10.4018/978-1-5225-5790-6.ch008
https://doi.org/10.4018/978-1-5225-5790-6.ch008
The massive spread of mobile computing is undeniable with the draw of mobile games reaching epic proportions. This popularity, along with the anytime-, anywhere-, and on-any-device characteristics of mobile computing has ignited mounting interest in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f4a6eacecb94df1b7fa29ea4d342d5fd
https://doi.org/10.4018/978-1-5225-7365-4.ch063
https://doi.org/10.4018/978-1-5225-7365-4.ch063
Autor:
Soonhwa Seok, Boaventura DaCosta
Enthusiasm about the educational benefits offered by the World Wide Web has been tempered in recent years by apprehension regarding the prospects of mitigating associated online threats. Numerous safety measures exist, from legislation to technical c
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::48a0a34ac8ba8d5920841bfb5d80f2c3
https://doi.org/10.4018/978-1-5225-8900-6.ch043
https://doi.org/10.4018/978-1-5225-8900-6.ch043
Autor:
Boaventura DaCosta, Soonhwa Seok
Publikováno v:
TechTrends. 61:171-178
Gender differences between the reading of digital and printed text were explored in this study. Predictors of digital propensity were investigated along with gender differences in the context of digital propensity and perceptions and preferences towa