Zobrazeno 1 - 10
of 124
pro vyhledávání: '"Bo Kampmann Walther"'
Autor:
Paweł Grabarczyk, Bo Kampmann Walther
Publikováno v:
Eludamos, Vol 13, Iss 1 (2022)
This article takes a deeper look at the notion of ludo-narrative dissonance (henceforth LND), a popular term that refers to the perceived clash between the ludic and the narrative aspects of games. We wish to argue that a better understanding of the
Externí odkaz:
https://doaj.org/article/7b2b78bdfcdd4b4e98643880a670ab42
Reflections on Ludification: Approaching a Conceptual Framework – And Discussing Inherent Challenges
Autor:
Bo Kampmann Walther, Lasse Juel Larsen
Publikováno v:
International Journal of Serious Games, Vol 8, Iss 3 (2021)
This article discusses the relatively new concept of ludification with the attempt of laying the theoretical groundwork for further studies. Although ludification ties in with both gamification and the concept and practice of transmedia it possesses
Externí odkaz:
https://doaj.org/article/e5f369d73d0d4f9da9c6e317bf5f9179
Autor:
Bo Kampmann Walther
Publikováno v:
Fibreculture Journal, Iss 19, Pp 126-143 (2011)
In this article I describe and discuss the ontology of new pervasive interfaces emphasising in particular so-called pervasive gaming. First, I examine the term gameplay in terms of rules and divide it into two levels. One has to do with the (more or
Externí odkaz:
https://doaj.org/article/66fb4f0f9e6c4484968327cf226cdc51
Autor:
Bo Kampmann Walther
Publikováno v:
Nordic Journal of Digital Literacy, Vol 2, Pp 34-48 (2007)
Externí odkaz:
https://doaj.org/article/27d53d2b5d3d4225a3361f079b3fb3ee
Autor:
Bo Kampmann Walther
Publikováno v:
Contemporanea : Revista de Comunicação e Cultura, Vol 1, Iss 1, Pp 27-48 (2003)
This article examines and discusses current media strategies in 24 Hours. Elements from interface design, computer games, canonized TV-series, reality-TV, on-line multiplayer games, fandom on the web, etc. are all part of the implicit as well as expl
Externí odkaz:
https://doaj.org/article/346eb23386db4e2c8c9be8a2f955f22f
Publikováno v:
MedieKultur: Journal of Media and Communication Research, Vol 25, Iss 46 (2009)
Externí odkaz:
https://doaj.org/article/bf5058e2c385492e98298506c30b5961
Autor:
Bo Kampmann Walther
Publikováno v:
Fibreculture Journal, Iss 8 (2006)
Pervasive Gaming (PG) denotes a noteworthy change in the history and nature of computer games. By intentionally merging virtual and physical space, pervasive gaming not only extends the magic circle of play; it further challenges our conception of ga
Externí odkaz:
https://doaj.org/article/2c3c4cf9250d4f9ba7e924d1fee7a57f
Autor:
Bo Kampmann Walther
Publikováno v:
MedieKultur: Journal of Media and Communication Research, Vol 19, Iss 36 (2003)
Artiklen præsenterer en lucidografi, en lære om film og spil baseret på cinematografi (læren om film) og ludologi (læren om spil). Med denne lucidografi sammenligner forfatteren computerspil og film, og opstiller en systematik for spil-elementer
Externí odkaz:
https://doaj.org/article/9a5faa071f804df29983b575f3afc298
Autor:
Bo Kampmann Walther
Publikováno v:
Qualitative Studies. 8:23-57
This article asks how the art of music may contribute to the understanding of writing as a phenomenological act. More specifically, I will introduce parts of the vocabulary, theory, and practice of flamenco to investigate the musicality and notably r
Autor:
Paweł Grabarczyk, Bo Kampmann Walther
Publikováno v:
Eludamos: Journal for Computer Game Culture; Vol. 13 No. 1 (2022); 7-27
University of Southern Denmark
University of Southern Denmark
This article takes a deeper look at the notion of ludo-narrative dissonance (henceforth LND), a popular term that refers to the perceived clash between the ludic and the narrative aspects of games. We wish to argue that a better understanding of the