Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Björn Strååt"'
Autor:
Henrik Warpefelt, Björn Strååt
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030235277
HCI (34)
HCI (34)
Over the last two decades, there has been an expansion of the field of human-computer interaction to move from a functionalist viewpoint to a viewpoint more focused on the user’s experience of an artifact. At the same time, the field of game studie
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::45898799fcc3041559da7e216c8c4741
https://doi.org/10.1007/978-3-030-23528-4_12
https://doi.org/10.1007/978-3-030-23528-4_12
Autor:
Björn Strååt, Harko Verhagen
Publikováno v:
MindTrek
Lasting player engagement is essential for pushing a video game beyond a successful release. While previous research on retention and engagement in games exists, this has mainly focused on general models and factors. Furthermore, we notice a lack of
Publikováno v:
International Journal of Gaming and Computer-Mediated Simulations. 6:45-58
Usability evaluation tools in the form of heuristic lists can be very helpful in software development. In the field of video game design, researchers are continuously developing new heuristic tools aimed specifically at video game productions. Howeve
Publikováno v:
MindTrek
This paper presents a method for gathering and evaluating user attitudes towards previously released video games. A three-part video game franchise was selected, and all user reviews of these games were collected. The most frequently mentioned words
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d13b5be2375b3fb6db64f3d5d6debeb2
http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-147644
http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-147644
Publikováno v:
Entertainment Computing and Serious Games ISBN: 9783319461519
This chapter discusses educational aspects and possibilities of serious games. For researchers as well as game designers we describe key learning theories to ground their work in theoretical framework. We draw on recent meta-reviews to offer an exhau
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0f061298f4553e1f22525865196e417a
https://doi.org/10.1007/978-3-319-46152-6_9
https://doi.org/10.1007/978-3-319-46152-6_9
Usability evaluation tools in the form of heuristic lists can be very helpful in software development. In the field of video game design, researchers are continuously developing new heuristic tools aimed specifically at video game productions. Howeve
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::37db173249b8881bcf3e130780d2f06c
https://doi.org/10.4018/978-1-4666-8200-9.ch101
https://doi.org/10.4018/978-1-4666-8200-9.ch101
Publikováno v:
Frontiers in Gaming Simulation ISBN: 9783319049533
ISAGA
ISAGA
Much of the current research into artificial intelligence (AI) for computer games has been focused on simple actions performed by the characters in games (such as moving between points or shooting at a target, and other simple strategic actions), or
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c23cc78255761d7f23cb08e488cdd9bd
https://doi.org/10.1007/978-3-319-04954-0_21
https://doi.org/10.1007/978-3-319-04954-0_21
Autor:
Björn Strååt, Henrik Warpefelt
Publikováno v:
2nd Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2012).
The main focus of game developers has for a long time been the audiovisual fidelity of the games, but some researchers claim that artificial intelligence (AI) will be the next step in improving the player experience in games. However, there is as of