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of 64
pro vyhledávání: '"Björk, Staffan"'
Autor:
Björk, Staffan, Juul, Jesper
Publikováno v:
Intexto; n. 46, Special Edition Games and Philosophy; 65-81
Intexto; n. 46, Edição Especial Games e Filosofia; 65-81
Intexto (Porto Alegre)
Universidade Federal do Rio Grande do Sul (UFRGS)
instacron:UFRGS
Intexto; n. 46, Edição Especial Games e Filosofia; 65-81
Intexto (Porto Alegre)
Universidade Federal do Rio Grande do Sul (UFRGS)
instacron:UFRGS
Do games need people? If so, what is it that makes people important to games? It can seem self-evident that games are artifacts designed to be used by players, but in this paper we will discuss the paradoxical idea of zero-player games. We do not wis
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3056::f36c4bbdedafb884926100434b69ffd9
https://seer.ufrgs.br/index.php/intexto/article/view/93853
https://seer.ufrgs.br/index.php/intexto/article/view/93853
Publikováno v:
Baykal, G E, Eriksson, E, Torgersson, O & Björk, S 2019, Using Gameplay Design Patterns to Support Children’s Collaborative Interactions for Learning . in CHI EA '19 : Proceedings of the 2019 CHI Conference Extended Abstracts on Human Factors in Computing Systems .
Co-located games that bring players together have strong potential for supporting children’s collaborative competencies. However, there is a challenge how to make results from research work related to this within Child-Computer Interaction (CCI) fi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=pure_au_____::cfa9e296b8c14ef1e49d130091200cf3
https://pure.au.dk/portal/da/publications/using-gameplay-design-patterns-to-support-childrens-collaborative-interactions-for-learning(b0726bd6-12a2-4a70-8546-43bcbdde7438).html
https://pure.au.dk/portal/da/publications/using-gameplay-design-patterns-to-support-childrens-collaborative-interactions-for-learning(b0726bd6-12a2-4a70-8546-43bcbdde7438).html
Autor:
Knaving, Kristina, Woźniak, Pawel W., Niess, Jasmin, Poguntke, Romina, Fjeld, Morten, Björk, Staffan, Sub Human-Centered Computing, Human-Centered Computing
Publikováno v:
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, 102. ACM
STARTPAGE=102;TITLE=Proceedings of the 10th Nordic Conference on Human-Computer Interaction
NordiCHI
STARTPAGE=102;TITLE=Proceedings of the 10th Nordic Conference on Human-Computer Interaction
NordiCHI
While gamification is an often used tool in building interactive experiences for sports, little work has addressed systems designed by users for users and deeply embedded in the social setting of physical exercise. Consequently, a better understandin
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::200e68b822138cac006efb7e2ab35a61
https://dspace.library.uu.nl/handle/1874/375599
https://dspace.library.uu.nl/handle/1874/375599
Autor:
Torres Toukoumidis, Ángel, Romero Rodríguez, Luis Miguel, Pérez Rodríguez, María Amor, Björk, Staffan
Publikováno v:
Redined, Red de Información Educativa
Ministerio de Educación, Cultura y Deporte (MECD)
Ministerio de Educación, Cultura y Deporte (MECD)
Título, resumen y palabras clave también en inglés Resumen basado en el de la publicación La presencia de elementos lúdicos en el contexto educativo, específicamente en la modalidad de formación E-learning, demuestra que la incorporación de l
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=RECOLECTA___::27d4c134a7f7d7d9b955b3981a3e5de2
https://revistas.ucm.es/index.php/RCED/article/view/52117/52631
https://revistas.ucm.es/index.php/RCED/article/view/52117/52631
Autor:
Torres Toukoumidis, Ángel, Romero Rodríguez, Luis Miguel, Pérez Rodríguez, María Amor, Björk, Staffan
Publikováno v:
Arias Montano. Repositorio Institucional de la Universidad de Huelva
instname
instname
La presencia de elementos lúdicos en el contexto educativo, específicamente en la modalidad de formación E-learning, demuestra que la incorporación de la gamificación sistematiza la experiencia del usuario en base a parámetros relacionados con
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::9b9e069be21625ccb46ca0981352b7d0
Esta investigación analiza la vinculación sistemática de los videojuegos hacia el desarrollo de la lectura dentro del entorno mediático y digital a través de la revisión teórica. Para ello, fueron examinadas diversas publicaciones académicas
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1811::331028fade2dd3d92eb5cc642d703693
http://hdl.handle.net/10578/16091
http://hdl.handle.net/10578/16091
This paper analyses dungeons, of the varieties commonly found in role-playing games, into several sets of design patterns at different levels of abstraction. The analysis focuses on mechanical patterns that could be either straightforwardly instantia
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______681::9aa45a9957c414c4b5a50e429172debd
http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-16749
http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-16749
Akademický článek
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Rooted in the complexity of purposeful design, this paper embraces a phenomenological perspective of design as both a process and artifact. We use this perspective to interpret why the conceptualization and realization of design intentions can be dif
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______681::02d7f01cdce7711ddc1584e369ed21b2
http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-12767
http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-12767
Autor:
Björk, Staffan
Computers have lead to a revolution in the games we play, and, following this, an interest for computer-based games has been sparked in research communities. However, this easily leads to the perception of a one-way direction of influence between tha
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::a1769ddc9df30800d453d5dbd6c0b0a4
http://soda.swedishict.se/5589/
http://soda.swedishict.se/5589/