Zobrazeno 1 - 10
of 17
pro vyhledávání: '"Birgul Kutlu"'
Publikováno v:
Proceedings, Vol 74, Iss 1, p 9 (2021)
This meta-analysis examines the studies on groupware published between the years 2010 and 2020. Descriptive analysis was conducted to determine the distribution of studies in terms of publication year, time–space matrix category, targeted sectors,
Externí odkaz:
https://doaj.org/article/6feedb73e90c4d2bbe638a1f7c8f18a4
Autor:
Birgul Kutlu, Mirac Yallihep
Publikováno v:
Education and Information Technologies. 25:1237-1254
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students’ attitudes towards “Information Technology and Software” course and understanding of programming concepts. For this purpose, a five weeks long
Autor:
Birgul Kutlu, Muyesser Eraslan Yalcin
Publikováno v:
British Journal of Educational Technology. 50:2414-2432
The aim of this study is to examine students' acceptance of and intention to use Learning Management Systems (LMSs) for university education in Turkey using extended Technology Acceptance Model (e‐TAM). TAM has been widely used in various fields of
Autor:
Birgul Kutlu, Aysun Bozanta
Publikováno v:
Journal of Information Science. 45:212-226
The popularity of location-based social networks has prompted researchers to study recommendation systems for location-based services. When used separately, each existing venue recommendation system algorithm has its own drawbacks (e.g. cold start, d
Publikováno v:
Computers in Human Behavior. 72:339-349
As companies are driven to reshape their established practices with the impact of advancements in information and communication technologies, corporate training emerges as a distinct area requiring technological transformation. This exploratory study
Autor:
Birgul Kutlu, Aysun Bozanta
Publikováno v:
International Journal of Information Technology and Computer Science. 9:1-8
Publikováno v:
Computers in Human Behavior. 59:380-388
This study aims to explore the effects of a serious game on perceived team cohesiveness in a multi-user virtual environment. A one-shot case study/post-test only experiment design was used in this study. A questionnaire was administered to the partic
LinkedIn is used by over 500 million people and has been found to be the most popular recruitment site used by Human Resource professionals for recruiting employees. LinkedIn has continued to evolve, improving users’ experiences and the platform’
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2918355b55531d210ce7edc85bf3a27c
Autor:
Aysun Bozanta, Birgul Kutlu
Publikováno v:
Mobile Information Systems, Vol 2018 (2018)
It is hard to choose places to go from an endless number of options for some specific circumstances. Recommender systems are supposed to help us deal with these issues and make decisions that are more appropriate. The aim of this study is to recommen
Autor:
Oguz Ak, Birgul Kutlu
Publikováno v:
British Journal of Educational Technology. 48:129-144
The aim of this study was to investigate the effectiveness of traditional, 2D and 3D game-based environments assessed by student achievement scores and to reveal student perceptions of the value of these learning environments. A total of 60 universit