Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Bingjian Gong"'
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 28:4671-4684
Real-time dense SLAM techniques aim to reconstruct the dense three-dimensional geometry of a scene in real time with an RGB or RGB-D sensor. An indoor scene is an important type of working environment for these techniques. The planar prior can be use
Publikováno v:
Multimedia Tools and Applications. 78:713-726
This paper presents a novel end-to-end system for real-time indoor scene reconstruction, which outperforms traditional image feature point-based method and dense geometry correspondence-based method in handling indoor scenes with less texture and geo
Publikováno v:
GlobalSIP
We propose an Augmented Reality (AR) implementation technology based on Virtual Reality (VR), and build a system which contains a headset VR equipment, one depth camera, one color camera and a smart phone. We will collect the depth and color informat
Publikováno v:
IEEE Transactions on Visualization & Computer Graphics; Dec2022, Vol. 28 Issue 12, p4671-4684, 14p
Autor:
Zhu, Zunjie, Yan, Chenggang, Li, Ning, Gong, Bingjian, Xu, Feng, Zhang, Yongdong, Dai, Qionghai
Publikováno v:
Multimedia Tools & Applications; Jan2019, Vol. 78 Issue 1, p713-726, 14p