Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Bibeg Limbu"'
Publikováno v:
International Journal of Serious Games, Vol 7, Iss 3 (2020)
Gamification aims at addressing problems in various fields such as the high dropout rates, the lack of engagement, isolation, or the lack of personalisation faced by Massive Open Online Courses (MOOC). Even though gamification is widely applied, not
Externí odkaz:
https://doaj.org/article/90eab7ba97eb4c9d94024395fe4c94bd
Publikováno v:
Sensors, Vol 21, Iss 9, p 3121 (2021)
Beginner table-tennis players require constant real-time feedback while learning the fundamental techniques. However, due to various constraints such as the mentor’s inability to be around all the time, expensive sensors and equipment for sports tr
Externí odkaz:
https://doaj.org/article/04b142d63cd343348cae6924c6e239ce
Autor:
Keller, Tobias, Majonica, Daniel, Klemke, Roland, Richert, Anja, Khaleel Asyraaf Mat Sanusi, Bibeg Limbu, Jan Schneider, Daniele Di Mitri, Roland Klemke
Publikováno v:
MILeS@EC-TEL, 3247, 55-58
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::6fee78f96db1b390d43a89af9a3b5c5a
https://research.ou.nl/en/publications/40e37525-a410-451a-aa08-c3ff8cb0036c
https://research.ou.nl/en/publications/40e37525-a410-451a-aa08-c3ff8cb0036c
Autor:
Sanusi, Khaleel Asyraaf Mat, Slupczynski, Michal, Geisen, Mai, Iren, Deniz, Klamma, Ralf, Klatt, Stefanie, Klemke, Roland, Khaleel Asyraaf Mat Sanusi, Bibeg Limbu, Jan Schneider, Daniele Di Mitri, Roland Klemke
Publikováno v:
Multimodal Immersive Learning Systems 2022, 3247, 34-39
Psychomotor abilities are typically taught in a physical learning environment since they require focused practice and techniques to be learned. However, the lack of feedback modalities in remote psychomotor training makes learning processes ineffecti
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::b1cc54ae808d0e2493e598d87d083062
https://research.ou.nl/en/publications/32952b4f-be01-4a49-ba38-fb6c52052fdb
https://research.ou.nl/en/publications/32952b4f-be01-4a49-ba38-fb6c52052fdb
Publikováno v:
International Journal of Serious Games, 7(3), 97-119. Serious Games Society
International Journal of Serious Games, 7(3)
Klemke, R, Antonaci, A & Limbu, B H 2020, ' Designing and Implementing Gamification : GaDeP, Gamifire, and applied Case Studies ', International Journal of Serious Games, vol. 7, no. 3, pp. 97-119 . https://doi.org/10.17083/ijsg.v7i3.357
International Journal of Serious Games, Vol 7, Iss 3 (2020)
International Journal of Serious Games, 7(3)
Klemke, R, Antonaci, A & Limbu, B H 2020, ' Designing and Implementing Gamification : GaDeP, Gamifire, and applied Case Studies ', International Journal of Serious Games, vol. 7, no. 3, pp. 97-119 . https://doi.org/10.17083/ijsg.v7i3.357
International Journal of Serious Games, Vol 7, Iss 3 (2020)
Gamification aims at addressing problems in various fields such as the high dropout rates, the lack of engagement, isolation, or the lack of personalisation faced by Massive Open Online Courses (MOOC). Even though gamification is widely applied, not
Publikováno v:
The Multimodal Learning Analytics Handbook ISBN: 9783031080753
While digital education technologies have improved to make educational resources more available, the modes of interaction they implement remain largely unnatural for the learner. Modern sensor-enabled computer systems allow extending human-computer i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::82ba5c9655460dbc77760b7fa76a999f
http://resolver.tudelft.nl/uuid:08db8793-fafa-407d-8fbe-036a83be573e
http://resolver.tudelft.nl/uuid:08db8793-fafa-407d-8fbe-036a83be573e
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783031162893
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::15c17444c42f72827cfa1cad57eccf86
https://doi.org/10.1007/978-3-031-16290-9_33
https://doi.org/10.1007/978-3-031-16290-9_33
Publikováno v:
Sensors
Volume 21
Issue 9
Sensors, Vol 21, Iss 3121, p 3121 (2021)
Sensors (Basel, Switzerland)
Mat Sanusi, K A, Di Mitri, D, Limbu, B H & Klemke, R 2021, ' Table Tennis Tutor : Forehand Strokes Classification Based on Multimodal Data and Neural Networks ', Sensors, vol. 21, no. 9, 3121 . https://doi.org/10.3390/s21093121
Sensors, 21(9)
Sensors, 21(9):3121. MDPI
Volume 21
Issue 9
Sensors, Vol 21, Iss 3121, p 3121 (2021)
Sensors (Basel, Switzerland)
Mat Sanusi, K A, Di Mitri, D, Limbu, B H & Klemke, R 2021, ' Table Tennis Tutor : Forehand Strokes Classification Based on Multimodal Data and Neural Networks ', Sensors, vol. 21, no. 9, 3121 . https://doi.org/10.3390/s21093121
Sensors, 21(9)
Sensors, 21(9):3121. MDPI
Beginner table-tennis players require constant real-time feedback while learning the fundamental techniques. However, due to various constraints such as the mentor’s inability to be around all the time, expensive sensors and equipment for sports tr
Publikováno v:
CEUR Workshop Proceedings, 2979
Scopus-Elsevier
Scopus-Elsevier
Traditional online communications tools used in education are limited in terms of fostering naturalistic or life-like interaction. Such limited interactions in classrooms can negatively impact learning. Holograms are promising tools that show potenti
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::8d46b874bc08d1620f41d5affd9c481f
http://resolver.tudelft.nl/uuid:443c76c2-a735-4e97-9f35-8c2a5cebbd40
http://resolver.tudelft.nl/uuid:443c76c2-a735-4e97-9f35-8c2a5cebbd40
Publikováno v:
Digitale Bildung und Künstliche Intelligenz in Deutschland ISBN: 9783658305246
Im Forschungsfeld Learning Analytics haben Studien konkrete Beispiele dazu geliefert, wie die direkte Interaktion mit sog. Learning-Management-Systemen zur Optimierung und zum besseren Verstandnis von Lernprozessen dienen kann. Allerdings findet Lern
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b07031ab982c195ca6660aa0f2c36562
https://doi.org/10.1007/978-3-658-30525-3_23
https://doi.org/10.1007/978-3-658-30525-3_23