Zobrazeno 1 - 10
of 162
pro vyhledávání: '"Bharat Lal"'
Autor:
Prashanth Gopala Krishna, Prabhu Chandra Mishra, Mutthuraju Mahadev Naika, Manoj Gadewar, Prashanth Paduvarahalli Ananthaswamy, Srilatha Rao, Sivadhas Rosejanet Boselin Prabhu, Kalanakoppal Venkatesh Yatish, Holenarasipura Gundurao Nagendra, Mahmoud Moustafa, Mohammed Al-Shehri, Saurabh Kumar Jha, Bharat Lal, Sreeja Mole Stephen Santhakumari
Publikováno v:
Frontiers in Chemistry, Vol 10 (2022)
Nanotechnology is a fast-expanding area with a wide range of applications in science, engineering, health, pharmacy, and other fields. Among many techniques that are employed toward the production of nanoparticles, synthesis using green technologies
Externí odkaz:
https://doaj.org/article/f799a3cb18694aab9a92952e7585292d
Autor:
Muhammad Abdullah Fahim, Dileep Kumar Soother, Bharat Lal Harijan, Jotee Kumari, Areesha Qureshi
Publikováno v:
Sukkur IBA Journal of Emerging Technologies, Vol 4, Iss 1 (2021)
Induction motor plays a major role in industry. Despite of its strong structure, induction motors are often prone to faults. There are different types of faults that occurs in the induction motor such as bearing faults, winding faults, etc. Thus moto
Externí odkaz:
https://doaj.org/article/540923750a9b43f5b4814bd761c6c1c4
Generating realistic hand motion sequences in interaction with objects has gained increasing attention with the growing interest in digital humans. Prior work has illustrated the effectiveness of employing occupancy-based or distance-based virtual se
Externí odkaz:
http://arxiv.org/abs/2404.01758
Autor:
Zhang, Xiaohan, Bhatnagar, Bharat Lal, Starke, Sebastian, Petrov, Ilya, Guzov, Vladimir, Dhamo, Helisa, Pérez-Pellitero, Eduardo, Pons-Moll, Gerard
Interactions between human and objects are influenced not only by the object's pose and shape, but also by physical attributes such as object mass and surface friction. They introduce important motion nuances that are essential for diversity and real
Externí odkaz:
http://arxiv.org/abs/2403.11237
Autor:
Shobhana Ramteke, Bharat Lal Sahu
Publikováno v:
Case Studies in Chemical and Environmental Engineering, Vol 2, Iss , Pp 100029- (2020)
In late December 2019, the world woke to a truth of a pandemic of Coronavirus Disease (COVID-19), inspired by the Severe Acute Respiratory Syndrome Coronavirus 2 (SARS-CoV-2), which has a place with a gathering of beta-coronavirus. As of July 21 Indi
Externí odkaz:
https://doaj.org/article/5f0aa9f56f0d4d478ff6f85a8e851806
Autor:
Zhang, Siwei, Bhatnagar, Bharat Lal, Xu, Yuanlu, Winkler, Alexander, Kadlecek, Petr, Tang, Siyu, Bogo, Federica
We propose RoHM, an approach for robust 3D human motion reconstruction from monocular RGB(-D) videos in the presence of noise and occlusions. Most previous approaches either train neural networks to directly regress motion in 3D or learn data-driven
Externí odkaz:
http://arxiv.org/abs/2401.08570
Autor:
Xie, Xianghui, Wang, Xi, Athanasiou, Nikos, Bhatnagar, Bharat Lal, Huang, Chun-Hao P., Mo, Kaichun, Chen, Hao, Jia, Xia, Zhang, Zerui, Cui, Liangxian, Lin, Xiao, Qian, Bingqiao, Xiao, Jie, Yang, Wenfei, Nam, Hyeongjin, Jung, Daniel Sungho, Kim, Kihoon, Lee, Kyoung Mu, Hilliges, Otmar, Pons-Moll, Gerard
Modeling the interaction between humans and objects has been an emerging research direction in recent years. Capturing human-object interaction is however a very challenging task due to heavy occlusion and complex dynamics, which requires understandi
Externí odkaz:
http://arxiv.org/abs/2401.04143
Reconstructing human-object interaction in 3D from a single RGB image is a challenging task and existing data driven methods do not generalize beyond the objects present in the carefully curated 3D interaction datasets. Capturing large-scale real dat
Externí odkaz:
http://arxiv.org/abs/2312.07063
Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed from comm
Externí odkaz:
http://arxiv.org/abs/2311.13655
Autor:
Xue, Yuxuan, Bhatnagar, Bharat Lal, Marin, Riccardo, Sarafianos, Nikolaos, Xu, Yuanlu, Pons-Moll, Gerard, Tung, Tony
Obtaining personalized 3D animatable avatars from a monocular camera has several real world applications in gaming, virtual try-on, animation, and VR/XR, etc. However, it is very challenging to model dynamic and fine-grained clothing deformations fro
Externí odkaz:
http://arxiv.org/abs/2308.14847