Zobrazeno 1 - 10
of 1 636
pro vyhledávání: '"Bezerianos A"'
Publikováno v:
Journ\'ee Visu 2022, Jun 2022, Bordeaux, France
Competitive sports coverage increasingly includes information on athlete or team statistics and records. Sports video coverage has traditionally embedded representations of this data in fixed locations on the screen, but more recently also attached r
Externí odkaz:
http://arxiv.org/abs/2409.07695
Publikováno v:
Posters of the IEEE Conference on Visualization, Oct 2020, Salt Lake City, United States
We contribute a first design space on visualizations in motion and the design of a pilot study we plan to run in the fall. Visualizations can be useful in contexts where either the observation is in motion or the whole visualization is moving at vari
Externí odkaz:
http://arxiv.org/abs/2409.07005
Autor:
Islam, Alaul, Yao, Lijie, Bezerianos, Anastasia, Blascheck, Tanja, He, Tingying, Lee, Bongshin, Vuillemot, Romain, Isenberg, Petra
Publikováno v:
MobileHCI 2022 Workshop on New Trends in HCI and Sports, Sep 2022, Vancouver, Canada
In this paper, we reflect on our past work towards understanding how to design visualizations for fitness trackers that are used in motion. We have coined the term "visualization in motion" for visualizations that are used in the presence of relative
Externí odkaz:
http://arxiv.org/abs/2409.06401
We present the results of an exploratory study on how pairs interact with speech commands and touch gestures on a wall-sized display during a collaborative sensemaking task. Previous work has shown that speech commands, alone or in combination with o
Externí odkaz:
http://arxiv.org/abs/2408.03813
We present a systematic review, an empirical study, and a first set of considerations for designing visualizations in motion, derived from a concrete scenario in which these visualizations were used to support a primary task. In practice, when viewer
Externí odkaz:
http://arxiv.org/abs/2408.01991
Autor:
Islam, Alaul, He, Tingying, Bezerianos, Anastasia, Lee, Bongshin, Blascheck, Tanja, Isenberg, Petra
We present a systematic review and design space for visualizations on smartwatches and the context in which these visualizations are displayed--smartwatch faces. A smartwatch face is the main smartwatch screen that wearers see when checking the time.
Externí odkaz:
http://arxiv.org/abs/2310.16185
Autor:
Echihabi, Karima, Tsandilas, Theophanis, Gogolou, Anna, Bezerianos, Anastasia, Palpanas, Themis
Publikováno v:
The VLDB Journal, 1-27 (2022)
Existing systems dealing with the increasing volume of data series cannot guarantee interactive response times, even for fundamental tasks such as similarity search. Therefore, it is necessary to develop analytic approaches that support exploration a
Externí odkaz:
http://arxiv.org/abs/2212.13310
Autor:
Hall, Kyle Wm., Kouroupis, Anthony, Bezerianos, Anastasia, Szafir, Danielle Albers, Collins, Christopher
Problem-driven visualization work is rooted in deeply understanding the data, actors, processes, and workflows of a target domain. However, an individual's personality traits and cognitive abilities may also influence visualization use. Diverse user
Externí odkaz:
http://arxiv.org/abs/2108.02333
People increasingly wear smartwatches that can track a wide variety of data. However, it is currently unknown which data people consume and how it is visualized. To better ground research on smartwatch visualization, it is important to understand the
Externí odkaz:
http://arxiv.org/abs/2009.00750
This tutorial paper refers to the use of graph-theoretic concepts for analyzing brain signals. For didactic purposes it splits into two parts: theory and application. In the first part, we commence by introducing some basic elements from graph theory
Externí odkaz:
http://arxiv.org/abs/2007.05800