Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Beomkyu Choi"'
Autor:
Beomkyu Choi
Publikováno v:
Canadian Journal of Learning and Technology, Vol 42, Iss 1 (2016)
The purpose of this study was to examine the relationships between learners’ learning strategies and learning satisfaction in an asynchronous online learning environment, in an attempt to shed some light on how people learn in an online learning en
Externí odkaz:
https://doaj.org/article/0530c54c99224e77a0898374b59c8c8c
Autor:
Beomkyu Choi
Publikováno v:
Journal of Formative Design in Learning.
Autor:
Beomkyu Choi
Publikováno v:
International Journal of Technology in Education (IJTE); 2023, Vol. 6 Issue 3, p349-363, 15p
Autor:
Michael Young, Beomkyu Choi
Publikováno v:
Technology, Pedagogy and Education. 30:217-234
Wise technology integration is not simply a matter of selecting to use, but a matter of how to effectively use technology in context within the curriculum. Technology integration cognition should t...
Autor:
Beomkyu Choi
Publikováno v:
Studies in Higher Education. 46:2107-2121
Studies have examined the impacts of fear of failure on behavior and performance, yet there are few, if any, attempts to empirically identify this construct in the context of learning. The purpose ...
Publikováno v:
Fields of Practice and Applied Solutions within Distributed Team Cognition ISBN: 9780429459542
Fields of Practice and Applied Solutions within Distributed Team Cognition
Fields of Practice and Applied Solutions within Distributed Team Cognition
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5d646709ebc3bd1c42042295fc931e2a
https://doi.org/10.1201/9780429459542-3
https://doi.org/10.1201/9780429459542-3
Publikováno v:
Computers in Human Behavior. 29:1980-1986
Digital games appear to motivate players intrinsically. Of various game features, fantasy in particularly plays a crucial role in enhancing motivation and is a key factor in immersion in gameplay. As with its inherent value, fantasy also plays a vita
Autor:
Youngkyun Baek, Beomkyu Choi
Publikováno v:
Computers & Education. 57:2382-2394
This study aims to find out factors of media characteristic which are considered to influence flow in learning through virtual worlds. One hundred ninety eight elementary students who are eleven to twelve years old participated in this study. After t
Stories are the mechanism through which humans construct reality and make sense of the world around them. However, research on the positive effects of narrative in formal and informal learning environments is quite variable, and the relevance of narr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::de118a9f47fef72413f1f927a9cd3847
https://doi.org/10.1016/b978-0-12-801462-2.00010-2
https://doi.org/10.1016/b978-0-12-801462-2.00010-2
Autor:
Mario Barajas, Erin L. Beatty, Katharina-Marie Behr, Jorge A. Blanco-Herrera, Fran C. Blumberg, Nicholas D. Bowman, Beomkyu Choi, Michael Cook, David H. Cropley, Christopher J. Ferguson, Frédérique Frossard, Alexander I. Games, Douglas A. Gentile, Garo P. Green, Christopher L. Groves, Karla R. Hamlen, Richard Huskey, Linda A. Jackson, James C. Kaufman, Yoon J. Kim, Rachel Kowert, Ann M. Lewis, Casey O’Donnell, Valerie J. Shute, Stephen T. Slota, Grant Tavinor, Roger Travis, Anna Trifonova, Oshin Vartanian, Thomas B. Ward, René Weber, Michael F. Young
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a61eedbcb651af0c6b1aa654fb6c83c2
https://doi.org/10.1016/b978-0-12-801462-2.09990-2
https://doi.org/10.1016/b978-0-12-801462-2.09990-2