Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Benjamin Nuernberger"'
Publikováno v:
Human Factors: The Journal of the Human Factors and Ergonomics Society. 61:866-878
Objective: The purpose of the current study was to determine whether an augmented reality instruction method would result in faster task completion times, lower mental workload, and fewer errors for simple tasks in an operational setting. Background:
Publikováno v:
VRST
Virtually navigating through photos from a 3D image-based reconstruction has recently become very popular in many applications. In this paper, we consider a particular virtual travel maneuver that is important for this type of virtual navigation---or
Publikováno v:
VRST
Navigating through a virtual, 3D reconstructed scene has recently become very important in many applications. A popular approach is to virtually travel to the photos used in reconstructing the scene; such an approach may be generally termed a "snappi
Publikováno v:
VR
Drawing annotations with 3D hand gestures in augmented reality is useful for creating visual and spatial references in the real world, especially when these gestures can be issued from a distance. Different techniques exist for highlighting physical
Publikováno v:
3DUI
Drawing annotations with 3D hand gestures in augmented reality are useful for creating visual and spatial references in the real world, especially when these gestures can be issued from a distance. Different techniques exist for highlighting physical
Autor:
Tobias Höllerer, Kuo-Chin Lien, Matthew Turk, Chris Sweeney, Lennon Grinta, Benjamin Nuernberger
Publikováno v:
VRST
We present a novel 2D gesture annotation method for use in image-based 3D reconstructed scenes with applications in collaborative virtual and augmented reality. Image-based reconstructions allow users to virtually explore a remote environment using i
Publikováno v:
ISMAR
We present a method for collaborative augmented reality (AR) that enables users from different viewpoints to interpret object references specified via 2D on-screen circling gestures. Based on a user's 2D drawing annotation, the method segments out th
Publikováno v:
CHI
Augmented Reality (AR) applications may require the precise alignment of virtual objects to the real world. We propose automatic alignment of virtual objects to physical constraints calculated from the real world in real time ("snapping to reality").
Publikováno v:
3DUI
A 2D gesture annotation provides a simple way to annotate the physical world in augmented reality for a range of applications such as remote collaboration. When rendered from novel viewpoints, these annotations have previously only worked with static
Publikováno v:
VR
Augmented reality enhanced collaboration systems often allow users to draw 2D gesture annotations onto video feeds to help collaborators to complete physical tasks. This works well for static cameras, but for movable cameras, perspective effects caus