Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Benjamin Le Hénaff"'
Publikováno v:
Frontiers in Education, Vol 9 (2024)
IntroductionDisruptive behaviors produce harmful effects, which reduce students’ well-being and learning opportunities. This paper presents a new strategy named Differential Reinforcement for All (DR-All), which has been inspired by DR and Social L
Externí odkaz:
https://doaj.org/article/09509ed4301649c29bc782929811033e
Autor:
Margault Sacré, Benjamin Le Hénaff, Marie-Christine Toczek, Florence Policard, Guillaume Serres, Catherine Paulet, Sabine Petit, Emmanuelle Neuville, Dominique Lafontaine
Publikováno v:
L’Orientation scolaire et professionnelle. :563-592
Publikováno v:
8eme Colloque International en éducation : enjeux actuels et futurs de la formation et de la profession enseignante (CRIFPE)
8eme Colloque International en éducation : enjeux actuels et futurs de la formation et de la profession enseignante (CRIFPE), Apr 2021, Montréal, Canada
HAL
8eme Colloque International en éducation : enjeux actuels et futurs de la formation et de la profession enseignante (CRIFPE), Apr 2021, Montréal, Canada
HAL
International audience; Les étudiants sont fréquemment amenés à travailler en groupe, y compris en contexte distanciel. Parmi les facteurs susceptibles d’affecter les performances groupales se trouve la mémoire transactive (Wegner et al., 1991
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::a8c40d37506468d1b47e087cf7e6c79b
https://halshs.archives-ouvertes.fr/halshs-03252647
https://halshs.archives-ouvertes.fr/halshs-03252647
Publikováno v:
Interactive Learning Environments
Interactive Learning Environments, Taylor & Francis (Routledge), 2017, 25 (1), pp.35-47. ⟨10.1080/10494820.2015.1090456⟩
Interactive Learning Environments, Taylor & Francis (Routledge), 2017, 25 (1), pp.35-47. ⟨10.1080/10494820.2015.1090456⟩
International audience; The aim of this study was to examine how social or temporal-self comparison feedback, delivered in real-time in a web-based training environment, could influence the academic performance of students in a statistics examination
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ebe62c4b1626d9bf0b30ecd0dd4ed75f
https://hal.univ-rennes2.fr/hal-01759287
https://hal.univ-rennes2.fr/hal-01759287
Publikováno v:
Computers in Human Behavior
Computers in Human Behavior, Elsevier, 2015, 42, pp.57-67. ⟨10.1016/j.chb.2014.04.037⟩
Computers in Human Behavior, Elsevier, 2015, 42, pp.57-67. ⟨10.1016/j.chb.2014.04.037⟩
A social comparison X individual creativity hypothesis is tested on performance and attention.Attention to others' ideas in electronic brainstorming is measured by eye-tracking.High creative individuals are more original in upward than downward compa
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b4796452af2b7980b745f2bbcd4de440
https://hal.univ-rennes2.fr/hal-01766081
https://hal.univ-rennes2.fr/hal-01766081
Publikováno v:
Computers and Education
Computers and Education, Elsevier, 2015, pp.84-95
Computers & Education
Computers & Education, 2015, 82, pp.84-95. ⟨10.1016/j.compedu.2014.11.002⟩
HAL
Computers and Education, Elsevier, 2015, pp.84-95
Computers & Education
Computers & Education, 2015, 82, pp.84-95. ⟨10.1016/j.compedu.2014.11.002⟩
HAL
The present experiment aimed to determine how quiz performance in a team game-based learning environment can be predicted from the Social Identity model of Deindividuation Effects (SIDE). According to this model, anonymity influences social behavior
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b758f9545fe7a252cca94a09178be1da
https://hal.univ-rennes2.fr/hal-01759293
https://hal.univ-rennes2.fr/hal-01759293
Publikováno v:
Frontiers in Education; 2024, p1-9, 9p
Autor:
Ez-Zaouia, Mohamed, Carrillo, Rubiela
Publikováno v:
ACM Transactions on Computer-Human Interaction (TOCHI); Apr2024, Vol. 31 Issue 2, p1-44, 44p
Publikováno v:
Journal of Applied Social Psychology; Jul2018, Vol. 48 Issue 7, p351-359, 9p, 3 Graphs
Publikováno v:
Interactive Learning Environments; Feb2017, Vol. 25 Issue 1, p35-47, 13p