Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Benjamin Keck"'
Publikováno v:
Parallel Computing. 38:111-124
Publikováno v:
Medical Physics. 38:468-473
Purpose: Interventional reconstruction of 3-D volumetric data from C-arm CT projections is a computationally demanding task. Hardwareoptimization is not an option but mandatory for interventional image processing and, in particular, for image reconst
Publikováno v:
Medical Physics. 36:3940-3944
Purpose: Fast 3D cone beam reconstruction is mandatory for many clinical workflows. For that reason, researchers and industry work hard on hardware-optimized 3D reconstruction. Backprojection is a major component of many reconstruction algorithms tha
Publikováno v:
SPIE Proceedings.
Reconstruction of 3-D volumetric data from C-arm CT projections is a computationally demanding task. For interventional image reconstruction, hardware optimization is mandatory. Manufacturers of medical equipment use a variety of high-performance com
Publikováno v:
Medical physics. 38(1)
Interventional reconstruction of 3-D volumetric data from C-arm CT projections is a computationally demanding task. Hardware optimization is not an option but mandatory for interventional image processing and, in particular, for image reconstruction
Autor:
Arundhuti Ganguly, Jeffrey Simons, Alex Schneider, Benjamin Keck, Nathan R. Bennett, Robert J. Herfkens, Sheila M. Coogan, Rebecca Fahrig
Publikováno v:
Journal of vascular and interventional radiology : JVIR. 22(2)
The authors have developed a direct method to study femoral artery stent deformations in vivo. A previously described imaging and analysis approach based on a calibrated phantom was used to examine stents in human volunteers treated for atherosclerot
Publikováno v:
2009 IEEE Nuclear Science Symposium Conference Record (NSS/MIC).
Particular applications of computed tomography require high slice resolutions. The fastest iterative implementations on graphics cards use 3-D textures to exploit hardware-accelerated trilinear interpolation. However, the size of 3-D textures is subj
Publikováno v:
SPIE Proceedings.
The Common Unified Device Architecture (CUDA) introduced in 2007 by NVIDIA is a recent programming model making use of the unified shader design of the most recent graphics processing units (GPUs). The programming interface allows algorithm implement
Publikováno v:
Bildverarbeitung für die Medizin 2009 ISBN: 9783540938590
Bildverarbeitung für die Medizin
Bildverarbeitung für die Medizin
Dieser Beitrag beschaftigt sich mit der Echtzeit 2D-Bild-verarbeitung mittels NVIDIAs CUDA-Schnittstelle anhand des gewahlten komplexen Filters. Es werden verschiedene Optimierungsdetails hevorgehoben und erlautert, die fur CUDA-Implementierungen ver
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::706127c2bbed15115aca40fade5a191d
https://doi.org/10.1007/978-3-540-93860-6_94
https://doi.org/10.1007/978-3-540-93860-6_94
Autor:
Jeffrey Simons, Arundhuti Ganguly, Benjamin Keck, Alex Schneider, Nathan R. Bennett, Rebecca Fahrig
Publikováno v:
Journal of vascular and interventional radiology : JVIR. 22(2)
Purpose The authors have developed a direct method to study femoral artery stent deformations in vivo. A previously described imaging and analysis approach based on a calibrated phantom was used to examine stents in human volunteers treated for ather