Zobrazeno 1 - 10
of 453
pro vyhledávání: '"Benford, Steve A."'
Autor:
Benford, Steve, Garrett, Rachael, Schneiders, Eike, Tennent, Paul, Chamberlain, Alan, Avila, Juan, Brundell, Pat, Castle-Green, Simon
We explore transdisciplinary collaborations between artists and roboticists across a portfolio of artworks. Brendan Walker's Broncomatic was a breath controlled mechanical rodeo bull ride. Blast Theory's Cat Royale deployed a robot arm to play with a
Externí odkaz:
http://arxiv.org/abs/2410.22462
The recent release of the Apple Vision Pro has reignited interest in the metaverse, showcasing the intensified efforts of technology giants in developing platforms and devices to facilitate its growth. As the metaverse continues to proliferate, it is
Externí odkaz:
http://arxiv.org/abs/2404.17587
Ongoing efforts to turn Machine Learning (ML) into a design material have encountered limited success. This paper examines the burgeoning area of AI art to understand how artists incorporate ML in their creative work. Drawing upon related HCI theorie
Externí odkaz:
http://arxiv.org/abs/2403.09374
Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space
Autor:
Benford, Steve, Mancini, Clara, Chamberlain, Alan, Schneiders, Eike, Castle-Green, Simon, Fischer, Joel, Kucukyilmaz, Ayse, Salimbeni, Guido, Ngo, Victor, Barnard, Pepita, Adams, Matt, Tandavanitj, Nick, Farr, Ju Row
While ethical challenges are widely discussed in HCI, far less is reported about the ethical processes that researchers routinely navigate. We reflect on a multispecies project that negotiated an especially complex ethical approval process. Cat Royal
Externí odkaz:
http://arxiv.org/abs/2402.15439
Autor:
Schneiders, Eike, Benford, Steve, Chamberlain, Alan, Mancini, Clara, Castle-Green, Simon, Ngo, Victor, Farr, Ju Row, Adams, Matt, Tandavanitj, Nick, Fischer, Joel
We reflect on the design of a multispecies world centred around a bespoke enclosure in which three cats and a robot arm coexist for six hours a day during a twelve-day installation as part of an artist-led project. In this paper, we present the proje
Externí odkaz:
http://arxiv.org/abs/2402.15431
The recent Facebook rebranding to Meta has drawn renewed attention to the metaverse. Technology giants, amongst others, are increasingly embracing the vision and opportunities of a hybrid social experience that mixes physical and virtual interactions
Externí odkaz:
http://arxiv.org/abs/2309.06444
Autor:
Benford, Steve, Løvlie, Anders Sundnes, Ryding, Karin, Rajkowska, Paulina, Bodiaj, Edgar, Darzentas, Dimitrios Paris, Cameron, Harriet R, Spence, Jocelyn, Egede, Joy, Spanjevic, Bogdan
Museums are interested in designing emotional visitor experiences to complement traditional interpretations. HCI is interested in the relationship between Affective Computing and Affective Interaction. We describe Sensitive Pictures, an emotional vis
Externí odkaz:
http://arxiv.org/abs/2203.01041
Software testing is often hindered where it is impossible or impractical to determine the correctness of the behaviour or output of the software under test (SUT), a situation known as the oracle problem. An example of an area facing the oracle proble
Externí odkaz:
http://arxiv.org/abs/2108.02694
The global pandemic has driven musicians online. We report an ethnographic account of how two traditional folk clubs with little previous interest in digital platforms transitioned to online experiences. They followed very different approaches: one a
Externí odkaz:
http://arxiv.org/abs/2105.05492
Autor:
Løvlie, Anders Sundnes, Ryding, Karin, Spence, Jocelyn, Rajkowska, Paulina, Waern, Annika, Wray, Tim, Benford, Steve, Preston, William, Clare-Thorn, Emily
This article brings together two distinct, but related perspectives on playful museum experiences: Critical play and hybrid design. The article explores the challenges involved in combining these two perspectives, through the design of two hybrid mus
Externí odkaz:
http://arxiv.org/abs/2101.12533