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pro vyhledávání: '"Ben Kenwright"'
Autor:
Ben Kenwright
Publikováno v:
IEEE Technology and Society Magazine. 37:20-25
According to Moore’s Law, there is a correlation between technological advancement and social and ethical impacts [13]. Many advances, such as quantum computing [22], 3D-printing [11], flexible transparent screens [1], and breakthroughs in machine
Autor:
Ben Kenwright
Publikováno v:
SIGGRAPH Asia Technical Briefs
Inverse kinematic systems are an important tool in many disciplines (from animated game characters to robotic structures). However, inverse kinematic problems are a challenging topic (due to their computational cost, highly non-linear nature and disc
Autor:
Ben Kenwright
Publikováno v:
SIGGRAPH Asia 2017 Symposium on Education.
This paper presents a survey on video games in learning and education, including patterns and trends in technologies and correlations in popularity with regard to the entertainment industry. The fact that games have the ability to engage and captivat
Autor:
Ben Kenwright
Publikováno v:
2016 Future Technologies Conference (FTC).
Unlike traditional animation techniques, which attempt to copy human movement, ‘cognitive’ animation solutions mimic the brain's approach to problem solving, i.e., a logical (intelligent) thinking structure. This procedural animation solution use
Autor:
Ben Kenwright
Publikováno v:
SIGGRAPH ASIA Symposium on Education
This article discusses the design and implementation of a holistic game development curriculum. We focus on a technical degree centred around game engineering/technologies with transferable skills, problem solving, mathematics, software engineering,
Autor:
Ben Kenwright
Publikováno v:
Journal of Graphics Tools. 16:177-217
This article examines the popular inverse kinematic (IK) method known as cyclic coordinate descent (CCD) and its viability for creating and controlling highly articulated characters (e.g., humans and insects). The reason CCD is so popular is that it
Autor:
Ben Kenwright
Publikováno v:
Advances in Visual Computing ISBN: 9783319278629
ISVC (2)
ISVC (2)
Deformation mechanics in combination with artistic control allows the creation of remarkably fluid and life-like 3-dimensional models. Slightly deforming and distorting a graphical mesh injects vibrant harmonious characteristics that would otherwise
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::059e1100c798ab76f7fb5139f0994157
https://doi.org/10.1007/978-3-319-27863-6_74
https://doi.org/10.1007/978-3-319-27863-6_74
Autor:
Ben Kenwright, Chu-Chien Huang
Publikováno v:
SIGGRAPH ASIA Technical Briefs
We present a controllable stepping method for procedurally generating upright biped animations in real-time for three dimensional changing environments without key-frame data. In complex virtual worlds, a character's stepping location can be limited
Autor:
Ben Kenwright
Publikováno v:
CW
This paper presents a method for generating intelligent upright biped stepping motions for real-time dynamic environments. Our approach extends the inverted pendulum (IP) model by means of an impulse-based technique to achieve rigid-leg constraints d
Autor:
Ben Kenwright
Publikováno v:
Transactions on Computational Science XVIII ISBN: 9783642388026
In this paper, we present a real-time technique of generating reactive balancing biped character motions for used in time critical systems, such as games. Our method uses a low-dimensional physics-based model to provide key information, such as foot
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7443eb0bc47403ba1de6e4f5e192abfd
https://doi.org/10.1007/978-3-642-38803-3_9
https://doi.org/10.1007/978-3-642-38803-3_9