Zobrazeno 1 - 10
of 64
pro vyhledávání: '"Beaumie Kim"'
Publikováno v:
International Journal of Serious Games, Vol 10, Iss 4 (2023)
Designing engaging serious board games that effectively address students' diverse and complex needs presents a significant challenge for educators. As a possible solution, Large Language Models (LLMs) such as ChatGPT can assist educators in designing
Externí odkaz:
https://doaj.org/article/77a3be30b712401199c3bfe06f015487
Publikováno v:
Canadian Journal for the Scholarship of Teaching and Learning, Vol 9, Iss 1, Pp 1-18 (2018)
Innovative practice in a classroom adds challenges and tensions to programs and institutional structures in higher education. With the recent emphasis on curricula reform, there is a great focus on assessment and pedagogical practices to support st
Externí odkaz:
https://doaj.org/article/0ae7f8a2b63548ef8d17002fc8ec3e29
Publikováno v:
Canadian Journal of Respiratory Therapy, Vol 53, Iss 4 (2017)
Despite the apparent centrality of fidelity to clinical simulation instructional design and practice in respiratory therapy education, it remains one of most contested constructs in the simulation literature. Fidelity has been described as educationa
Externí odkaz:
https://doaj.org/article/d1e012fdf3a44d579dd5e7d2c12f9658
Autor:
Farzan Baradaran Rahimi, Beaumie Kim
Publikováno v:
Learning, Media and Technology. :1-14
Publikováno v:
Virtual Reality. 26:1471-1488
Publikováno v:
Pedagogies: An International Journal. 18:289-310
Autor:
Diali Gupta, Beaumie Kim
Publikováno v:
Research Anthology on Game Design, Development, Usage, and Social Impact ISBN: 9781668475898
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b55b0a2701ee1e46da7f134e2b2cd5ca
https://doi.org/10.4018/978-1-6684-7589-8.ch066
https://doi.org/10.4018/978-1-6684-7589-8.ch066
Autor:
Beaumie Kim, Farzan Baradaran Rahimi
Publikováno v:
Simulation & Gaming. 52:753-774
Background Play is an important part of the childhood. The learning potential of playing and creating non-digital games, like tabletop games, however, has not been fully explored. Aim The study discussed in this paper identified a range of activities
Autor:
Miwa Aoki Takeuchi, Jennifer A. Vadeboncoeur, Rishi Krishnamoorthy, Stephanie Hladik, Jrène Rahm, Beaumie Kim, Douglas B. Clark
Publikováno v:
The Learning Sciences in Conversation ISBN: 9781003089728
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::59f47f5188cba918e1336967de8a481e
https://doi.org/10.4324/9781003089728-29
https://doi.org/10.4324/9781003089728-29
Publikováno v:
The Learning Sciences in Conversation ISBN: 9781003089728
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4bce6efcaa7e90b5ed0e818ed80910f5
https://doi.org/10.4324/9781003089728-10
https://doi.org/10.4324/9781003089728-10