Zobrazeno 1 - 10
of 202
pro vyhledávání: '"Beatriz Sousa Santos"'
Publikováno v:
Big Data and Cognitive Computing, Vol 7, Iss 2, p 112 (2023)
To fully leverage the benefits of augmented and mixed reality (AR/MR) in supporting users, it is crucial to establish a consistent and well-defined situated visualization (SV) model. SV encompasses visualizations that adapt based on context, consider
Externí odkaz:
https://doaj.org/article/d3614e23bdf84212a28e979383d1976d
Publikováno v:
Journal of Imaging, Vol 9, Iss 3, p 63 (2023)
This work presents a novel framework for web-based environment-aware rendering and interaction in augmented reality based on WebXR and three.js. It aims at accelerating the development of device-agnostic Augmented Reality (AR) applications. The solut
Externí odkaz:
https://doaj.org/article/1d771fdeda6e4be696c70dd93467a108
Publikováno v:
International Journal of Telerehabilitation, Vol 12, Iss 2, Pp 65-76 (2020)
Maintaining appropriate home rehabilitation programs after stroke, with proper adherence and remote monitoring is a challenging task. Virtual reality (VR) - based serious games could be a strategy used in telerehabilitation (TR) to engage patients in
Externí odkaz:
https://doaj.org/article/c5d3053073d64a4c9930bf925386c734
Autor:
Bernardo Marques, Carlos Ferreira, Samuel Silva, Andreia Santos, Paulo Dias, Beatriz Sousa Santos
Publikováno v:
Multimodal Technologies and Interaction, Vol 6, Iss 10, p 92 (2022)
Augmented Reality (AR) solutions are emerging in multiple scenarios of application as Industry 4.0 takes shape. In particular, for remote collaboration, flexible mechanisms such as authoring tools can be used to generate instructions and assist human
Externí odkaz:
https://doaj.org/article/04d76efd84d447429baee4e7ff188b9e
Publikováno v:
Sensors, Vol 22, Iss 20, p 7788 (2022)
This work proposes an augmented reality serious game (ARSG) for supporting individuals with motor disabilities while controlling robotic wheelchairs. A racing track was used as the game narrative; this included restriction areas, static and dynamic v
Externí odkaz:
https://doaj.org/article/e3f3a5f8ffda4333a7d5ea1458e540fe
Comparing Desktop vs. Mobile Interaction for the Creation of Pervasive Augmented Reality Experiences
Publikováno v:
Journal of Imaging, Vol 8, Iss 3, p 79 (2022)
This paper presents an evaluation and comparison of interaction methods for the configuration and visualization of pervasive Augmented Reality (AR) experiences using two different platforms: desktop and mobile. AR experiences consist of the enhanceme
Externí odkaz:
https://doaj.org/article/8bc84d677889405b9a1d3ece3423b8b7
Autor:
Tiago Araújo, Paulo Chagas, João Alves, Carlos Santos, Beatriz Sousa Santos, Bianchi Serique Meiguins
Publikováno v:
Sensors, Vol 20, Iss 16, p 4370 (2020)
Data charts are widely used in our daily lives, being present in regular media, such as newspapers, magazines, web pages, books, and many others. In general, a well-constructed data chart leads to an intuitive understanding of its underlying data. In
Externí odkaz:
https://doaj.org/article/2296334f628449a69fb56f6627ecb56f
Autor:
Rafael Maio, André Santos, Bernardo Marques, Carlos Ferreira, Duarte Almeida, Pedro Ramalho, Joel Batista, Paulo Dias, Beatriz Sousa Santos
Publikováno v:
The International Journal of Advanced Manufacturing Technology.
Augmented Reality (AR) is a pillar of the transition to Industry 4.0 and smart manufacturing. It can facilitate training, maintenance, assembly, quality control, remote collaboration and other tasks. AR has the potential to revolutionize the way info
Autor:
Bernardo Marques, Samuel Silva, António Teixeira, João Alves, Paulo Dias, Beatriz Sousa Santos
Publikováno v:
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Publikováno v:
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).