Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Bayu Dirgantoro"'
Autor:
Tjhin Wiguna, Raymond Bahana, Bayu Dirgantoro, Kusuma Minayati, Sylvie Dominic Teh, Raden Irawati Ismail, Fransiska Kaligis, Ngurah Agung Wigantara
Publikováno v:
Frontiers in Psychiatry, Vol 13 (2022)
The traditional diagnosis of Attention Deficits/Hyperactivity Disorder (ADHD) is through parent-child interviews and observations; therefore, innovative ADHD diagnostic tools that represent this digital era are needed. Virtual reality (VR) is a signi
Externí odkaz:
https://doaj.org/article/aef325f233b041969a006c505c08f4b1
Autor:
Tjhin Wiguna, Ngurah Agung Wigantara, Raden Irawati Ismail, Fransiska Kaligis, Kusuma Minayati, Raymond Bahana, Bayu Dirgantoro
Publikováno v:
Frontiers in Psychiatry, Vol 11 (2020)
Attention-deficit/hyperactivity disorder (ADHD) is a common neurodevelopmental disorder among children resulting in disturbances in their daily functioning. Virtual reality (VR) and machine learning technologies, such as deep learning (DL) applicatio
Externí odkaz:
https://doaj.org/article/679fc6ab08b144a9bd55f36d48ac5b26
Autor:
Bayu Dirgantoro
Publikováno v:
Journal of Games, Game Art, and Gamification. 6:14-20
History has been adapted as a compulsory subject since 1931 alongside math and science. However, learning history in Indonesia could be a challenge since Indonesia placed in the second lowest of literature behaviour. For the past decades, educators h
Autor:
Emanuel Pratalaharja, Bayu Dirgantoro
Publikováno v:
Journal of Games, Game Art, and Gamification. 6:27-31
Nowadays, many people have left their country’s traditions and cultures due to advancement of technologies. Indonesia is rich in diversity, also its traditional games that are an inseparable part of Indonesian culture that should be preserved. Trad
Extending Information On Museum Artefacts Through Augmented Reality: Indonesian National Museum Case
Publikováno v:
Journal of Games, Game Art, and Gamification. 1:1-6
Jakarta has 62 well-maintained museums but most are still conventional in the way that they mostly display objects or collections with accompanying written information and interactive media is still very limited.[1] In Indonesia, museum curators and
Autor:
Ngurah Agung Wigantara, Bayu Dirgantoro, Raden Irawati Ismail, Kusuma Minayati, Belinda Julivia Murtani, Tjhin Wiguna, Eko Nugroho, Kent Pradana, Raymond Bahana, Fransiska Kaligis
Publikováno v:
Heliyon, Vol 7, Iss 7, Pp e07571-(2021)
Heliyon
Heliyon
The aim of this study was to develop an Indonesian computer-based game prototype, including feasibility testing, targeted on attention deficit/hypersensitivity disorder (ADHD) clinical symptoms and executive function. The study comprised five steps.
Autor:
Bayu Dirgantoro, Patrick G. Hartono
Publikováno v:
Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology.
Autor:
Spits Warnars Harco Leslie Hendric, Bayu Dirgantoro, Edi Abdurachman, Benfano Soewito, E. Nugroho, Raymond Bahana, Ford Lumban Gaol, Tjhin Wiguna
Publikováno v:
Journal of Physics: Conference Series. 978:012004
The gaming industry has become one of the fastest growing industries in the world. In recent years there have been several studies that have used games, especially computer-based ones to improve the executive function of children with Attention Defic