Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Bashirov, Renat"'
Autor:
Bashirov, Renat, Larionov, Alexey, Ustinova, Evgeniya, Sidorenko, Mikhail, Svitov, David, Zakharkin, Ilya, Lempitsky, Victor
We present a system to create Mobile Realistic Fullbody (MoRF) avatars. MoRF avatars are rendered in real-time on mobile devices, learned from monocular videos, and have high realism. We use SMPL-X as a proxy geometry and render it with DNR (neural t
Externí odkaz:
http://arxiv.org/abs/2303.10275
We present DINAR, an approach for creating realistic rigged fullbody avatars from single RGB images. Similarly to previous works, our method uses neural textures combined with the SMPL-X body model to achieve photo-realistic quality of avatars while
Externí odkaz:
http://arxiv.org/abs/2303.09375
Autor:
Grigorev, Artur, Iskakov, Karim, Ianina, Anastasia, Bashirov, Renat, Zakharkin, Ilya, Vakhitov, Alexander, Lempitsky, Victor
We propose a new type of full-body human avatars, which combines parametric mesh-based body model with a neural texture. We show that with the help of neural textures, such avatars can successfully model clothing and hair, which usually poses a probl
Externí odkaz:
http://arxiv.org/abs/2104.08363
Autor:
Bashirov, Renat, Ianina, Anastasia, Iskakov, Karim, Kononenko, Yevgeniy, Strizhkova, Valeriya, Lempitsky, Victor, Vakhitov, Alexander
We present a system for real-time RGBD-based estimation of 3D human pose. We use parametric 3D deformable human mesh model (SMPL-X) as a representation and focus on the real-time estimation of parameters for the body pose, hands pose and facial expre
Externí odkaz:
http://arxiv.org/abs/2103.03663
Autor:
Shysheya, Aliaksandra, Zakharov, Egor, Aliev, Kara-Ali, Bashirov, Renat, Burkov, Egor, Iskakov, Karim, Ivakhnenko, Aleksei, Malkov, Yury, Pasechnik, Igor, Ulyanov, Dmitry, Vakhitov, Alexander, Lempitsky, Victor
We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline and the re
Externí odkaz:
http://arxiv.org/abs/1905.08776
Autor:
Larionov, Alexey, Ustinova, Evgeniya, Sidorenko, Mikhail, Svitov, David, Zakharkin, Ilya, Lempitsky, Victor, Bashirov, Renat
We present a new approach for learning Mobile Realistic Fullbody (MoRF) avatars. MoRF avatars can be rendered in real-time on mobile phones, have high realism, and can be learned from monocular videos. As in previous works, we use a combination of ne
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e386c3bfe6dc20b2096e91b2fcb88eeb
http://arxiv.org/abs/2303.10275
http://arxiv.org/abs/2303.10275