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pro vyhledávání: '"Barbier, Wilhem"'
Autor:
Barbier, Wilhem, Dupuy, Jonathan
We introduce per-halfedge texturing (Htex) a GPU-friendly method for texturing arbitrary polygon-meshes without an explicit parameterization. Htex builds upon the insight that halfedges encode an intrinsic triangulation for polygon meshes, where each
Externí odkaz:
http://arxiv.org/abs/2207.05618
In this work, we explore a change of paradigm to build Precomputed Radiance Transfer (PRT) methods in a data-driven way. This paradigm shift allows us to alleviate the difficulties of building traditional PRT methods such as defining a reconstruction
Externí odkaz:
http://arxiv.org/abs/2206.13112
Autor:
Barbier, Wilhem, Dupuy, Jonathan
Publikováno v:
Proceedings of the ACM on Computer Graphics and Interactive Techniques. 5:1-14
We introduce per-halfedge texturing (Htex) a GPU-friendly method for texturing arbitrary polygon-meshes without an explicit parameterization. Htex builds upon the insight that halfedges encode an intrinsic triangulation for polygon meshes, where each