Zobrazeno 1 - 10
of 37
pro vyhledávání: '"Bahreini, Kiavash"'
Publikováno v:
In Procedia Computer Science 2012 15:45-52
Autor:
Georgiadis, Konstantinos, van Lankveld, Giel, Bahreini, Kiavash, Westera, Wim, Liapis, Antonios, Yannakakis, Georgios N., Gentile, Manuel, Ninaus, Manuel
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030343491
GALA
Georgiadis, K, van Lankveld, G, Bahreini, K & Westera, W 2019, Reinforcing Stealth Assessment in Serious Games . in A Liapis, G N Yannakakis, M Gentile & M Ninaus (eds), Games and Learning Alliance : 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings . Springer, Cham, Lecture Notes in Computer Science (LNCS), vol. 11899, pp. 512-521, 8th International Conference on Games and Learning Alliance, Athens, Greece, 27/11/19 . https://doi.org/10.1007/978-3-030-34350-7_49
Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings, 512-521
STARTPAGE=512;ENDPAGE=521;TITLE=Games and Learning Alliance
GALA
Georgiadis, K, van Lankveld, G, Bahreini, K & Westera, W 2019, Reinforcing Stealth Assessment in Serious Games . in A Liapis, G N Yannakakis, M Gentile & M Ninaus (eds), Games and Learning Alliance : 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings . Springer, Cham, Lecture Notes in Computer Science (LNCS), vol. 11899, pp. 512-521, 8th International Conference on Games and Learning Alliance, Athens, Greece, 27/11/19 . https://doi.org/10.1007/978-3-030-34350-7_49
Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings, 512-521
STARTPAGE=512;ENDPAGE=521;TITLE=Games and Learning Alliance
Stealth assessment is a principled assessment methodology proposed for serious games that uses statistical models and machine learning technology to infer players’ mastery levels from logged gameplay data. Although stealth assessment has been prove
Akademický článek
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Akademický článek
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Autor:
Bahreini, Kiavash1 (AUTHOR) kiavash.bahreini@ou.nl, Nadolski, Rob1 (AUTHOR), Westera, Wim1 (AUTHOR)
Publikováno v:
International Journal of Human-Computer Interaction. 2016, Vol. 32 Issue 5, p415-430. 16p. 1 Color Photograph, 2 Diagrams, 7 Charts.
Akademický článek
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Autor:
Calvo Morata, Antonio, Fernandez Manjon, Baltasar, Rotaru, Dan Cristian, Freire Moran, Manuel, Martinez Ortiz, Ivan, Riestra, Ruben, Dascalu, Mihai, Lala, Raja, Nyamsuren, Enkhbold, Van der Vegt, Wim, Bahreini, Kiavash, Bontchev, Boyan, Westera, Wim, Maurer, Matthias
Publikováno v:
Calvo Morata, A, Fernandez Manjon, B, Rotaru, D C, Freire Moran, M, Martinez Ortiz, I, Riestra, R, Dascalu, M, Lala, R, Nyamsuren, E, Van der Vegt, W, Bahreini, K, Bontchev, B, Westera, W & Maurer, M 2017, D2.4-Final Bundle of Client-side Components .
This document describes the final bundle of client-side components, including descriptions of their functionality, and links to their full designs and downloadable versions. This bundle aggregates only the WP2 assets. Other client-side assets not cov
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______4301::34e4ae433611c7d50946d2e4c1af8aae
https://research.ou.nl/en/publications/d8be066c-d96c-4cff-9cc1-9fde3e228aa1
https://research.ou.nl/en/publications/d8be066c-d96c-4cff-9cc1-9fde3e228aa1
Autor:
Westera, Wim, Krassen, Stefanov, Van der Vegt, Wim, Nyamsuren, Enkhbold, Bahreini, Kiavash, Kluijfhout, Eric, Moreno Ger, Pedro, Freire Moran, Manuel, Georgiev, Atanas, Grigorov, Alexander, Boytchev, Pavel, Griffiths, Dai, Fernandez Manjon, Baltasar, Mascarenhas, Samuel, Martinez Ortiz, Ivan, Hemmje, Matthias
Publikováno v:
Westera, W, Krassen, S, Van der Vegt, W, Nyamsuren, E, Bahreini, K, Kluijfhout, E, Moreno Ger, P, Freire Moran, M, Georgiev, A, Grigorov, A, Boytchev, P, Griffiths, D, Fernandez Manjon, B, Mascarenhas, S, Martinez Ortiz, I & Hemmje, M 2017, D1.1 – Applied gaming asset methodology .
Together with the intermediate deliverable D1.4 (Month 18), this document explains how the RAGE project defines, develops, distributes and maintains a series of applied gaming software assets through a high-level methodology and infrastructure that a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______4301::cfdffb79ac65063b9915583cdfc721bd
https://research.ou.nl/en/publications/d13a65fd-43b7-4b73-ae78-6a02793079c4
https://research.ou.nl/en/publications/d13a65fd-43b7-4b73-ae78-6a02793079c4
Publikováno v:
Freire, M, Bahreini, K, Vassileva, D, Bontchev, B & Dias, J 2016, D2.3 First bundle of client-side components .
This document describes the first bundle of core WP2 (user data analytics) client side components, including their specifications, usecases, and working prototypes. Included assets contain a description of their current status, and links to their ful
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______4301::0e732647ba6d799e1f51a9a42eb5303b
https://research.ou.nl/en/publications/63f1fe2a-743e-4091-9e17-13641d65d3a9
https://research.ou.nl/en/publications/63f1fe2a-743e-4091-9e17-13641d65d3a9
Publikováno v:
Games and Learning Alliance: Third International Conference, GALA 2014 Bucharest, Romania, July 2-4, 2014 Revised Selected Papers, 107-120
STARTPAGE=107;ENDPAGE=120;TITLE=Games and Learning Alliance
Lecture Notes in Computer Science ISBN: 9783319229591
GALA
STARTPAGE=107;ENDPAGE=120;TITLE=Games and Learning Alliance
Lecture Notes in Computer Science ISBN: 9783319229591
GALA
This paper introduces the integration of the face emotion recognition part and the voice emotion recognition part of our FILTWAM framework that uses webcams and microphones. This framework enables real-time multimodal emotion recognition of learners
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::daa03ed3b74c5d5d44d7f8bf51ad8198
https://research.ou.nl/en/publications/3f0f222d-bcc9-4ad1-bdd9-b44f16044e8f
https://research.ou.nl/en/publications/3f0f222d-bcc9-4ad1-bdd9-b44f16044e8f