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Autor:
B. J. Korites
Publikováno v:
Python Graphics ISBN: 9781484233771
Most of the models used in the previous chapters were essentially stick figures constructed of dots and lines. When such objects are viewed in three dimensions, it is possible to see the lines on the back side, as if the objects were transparent. Thi
Externí odkaz:
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https://doi.org/10.1007/978-1-4842-3378-8_6
https://doi.org/10.1007/978-1-4842-3378-8_6
Autor:
B. J. Korites
Publikováno v:
Python Graphics ISBN: 9781484233771
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1317aaba3ef7ef89eff8600a5ddc75d0
https://doi.org/10.1007/978-1-4842-3378-8_10
https://doi.org/10.1007/978-1-4842-3378-8_10
Autor:
B. J. Korites
Publikováno v:
Python Graphics ISBN: 9781484233771
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::28c92999d8dae0e5945ca03b5bd63cd2
https://doi.org/10.1007/978-1-4842-3378-8_12
https://doi.org/10.1007/978-1-4842-3378-8_12
Autor:
B. J. Korites
Publikováno v:
Python Graphics ISBN: 9781484233771
In this chapter, you will learn the essential Python commands and functions you will need to produce the illustrations shown in this book. You will learn how to use Python’s basic plotting functions, set up a plotting area, create a set of two-dime
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b04217468aa7e847ba1c14b07277618c
https://doi.org/10.1007/978-1-4842-3378-8_1
https://doi.org/10.1007/978-1-4842-3378-8_1
Autor:
B. J. Korites
Publikováno v:
Python Graphics ISBN: 9781484233771
Extrapolating the techniques developed in Chapter 8, which were used to produce two-dimensional splines, to three dimensions is easy: all you need to do is add a few lines to the program. These lines are the bold highlighted lines in Listing 9-1, par
Externí odkaz:
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https://doi.org/10.1007/978-1-4842-3378-8_9
https://doi.org/10.1007/978-1-4842-3378-8_9
Autor:
B. J. Korites
Publikováno v:
Python Graphics ISBN: 9781484233771
In this chapter, you will learn how to create, translate, and rotate three-dimensional objects in a three-dimensional space. You will also learn how to project and display them on the two-dimensional surface of your computer screen. General movement
Externí odkaz:
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https://doi.org/10.1007/978-1-4842-3378-8_3
https://doi.org/10.1007/978-1-4842-3378-8_3
Autor:
B. J. Korites
Publikováno v:
Python Graphics ISBN: 9781484233771
Externí odkaz:
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https://doi.org/10.1007/978-1-4842-3378-8_7
https://doi.org/10.1007/978-1-4842-3378-8_7
Autor:
B. J. Korites
Publikováno v:
Python Graphics ISBN: 9781484233771
In this chapter, you will look at styles and techniques for plotting two-dimensional data. You will start with some simple plots and then progress to those that include multiple sets of data on the same plot. While Python contains specialized built-i
Externí odkaz:
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https://doi.org/10.1007/978-1-4842-3378-8_8
https://doi.org/10.1007/978-1-4842-3378-8_8
Autor:
B. J. Korites
Publikováno v:
Python Graphics ISBN: 9781484233771
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::446811e6a51c0b1f42bf136d109e3397
https://doi.org/10.1007/978-1-4842-3378-8_4
https://doi.org/10.1007/978-1-4842-3378-8_4
Autor:
B. J. Korites
Publikováno v:
Python Graphics ISBN: 9781484233771
In this chapter, you’ll learn how to construct two-dimensional images using points and lines. You learned the basic tools for creating images with Python in Chapter 1. In this chapter, you will expand on that and learn methods for translating and r
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https://doi.org/10.1007/978-1-4842-3378-8_2
https://doi.org/10.1007/978-1-4842-3378-8_2