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Autor:
Pleines, Marco, Ramthun, Konstantin, Wegener, Yannik, Meyer, Hendrik, Pallasch, Matthias, Prior, Sebastian, Drögemüller, Jannik, Büttinghaus, Leon, Röthemeyer, Thilo, Kaschwig, Alexander, Chmurzynski, Oliver, Rohkrähmer, Frederik, Kalkreuth, Roman, Zimmer, Frank, Preuss, Mike
Autonomously trained agents that are supposed to play video games reasonably well rely either on fast simulation speeds or heavy parallelization across thousands of machines running concurrently. This work explores a third way that is established in
Externí odkaz:
http://arxiv.org/abs/2205.05061