Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Axel Paris"'
Publikováno v:
ACM Transactions on Graphics.
Large-scale terrains are essential in the definition of virtual worlds. Given the diversity of landforms and the geomorphological complexity, there is a need for authoring techniques offering hydrological consistency without sacrificing user control.
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, Wiley, In press
Computer Graphics Forum, Wiley, In press
International audience; We introduce Segment Tracing, a new algorithm that accelerates the classical Sphere Tracing method for computing the intersection between a ray and an implicit surface. Our approach consists in computing the Lipschitz bound lo
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, Wiley, In press
Computer Graphics Forum, Wiley, In press
International audience; We present a geologically-based method to generate complex karstic networks. Karsts are a type of landscape formed by the dissolution of highly soluble rocks (generally limestones). In particular, they are characterized by com
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b5e86c8b8cb73b064ca0df46ea0a8609
https://hal.archives-ouvertes.fr/hal-03331697
https://hal.archives-ouvertes.fr/hal-03331697
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, Wiley, 2020, 38 (7), pp.47-55
Computer Graphics Forum, Wiley, 2020, 38 (7), pp.47-55
International audience; We present an interactive aeolian simulation to author hot desert scenery. Wind is an important erosion agent in deserts which, despite its importance, has been neglected in computer graphics. Our framework overcomes this and
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::887fdd22612659b15eaef0a710645105
https://hal.archives-ouvertes.fr/hal-02273039/document
https://hal.archives-ouvertes.fr/hal-02273039/document
Publikováno v:
The Visual Computer
The Visual Computer, 2020
The Visual Computer, Springer Verlag, 2020, 36 (10), pp.2251-2261. ⟨10.1007/s00371-020-01905-6⟩
The Visual Computer, 2020, 36 (10), pp.2251-2261. ⟨10.1007/s00371-020-01905-6⟩
The Visual Computer, 2020
The Visual Computer, Springer Verlag, 2020, 36 (10), pp.2251-2261. ⟨10.1007/s00371-020-01905-6⟩
The Visual Computer, 2020, 36 (10), pp.2251-2261. ⟨10.1007/s00371-020-01905-6⟩
International audience; We present a novel geologically-based method to generate vertical walls of rocky cliffs, crags or promontories. Our method procedurally generates a distribution of fractures in the bedrock to create a set of tiling blocks defi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0e0d69bcaf932f05210d5bdffcd315cb
https://hal.archives-ouvertes.fr/hal-02926218
https://hal.archives-ouvertes.fr/hal-02926218
Publikováno v:
ACM Transactions on Graphics
ACM Transactions on Graphics, Association for Computing Machinery, 2020, 39, ⟨10.1145/3414685⟩
ACM Transactions on Graphics, Association for Computing Machinery, 2020, 39, ⟨10.1145/3414685⟩
International audience; Glaciers are some of the most visually arresting and scenic elements of cold regions and high mountain landscapes. Although snow-covered terrains have previously received attention in computer graphics, simulating the temporal
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c85f6ef35a315d9869410c37011aefc8
https://hal.archives-ouvertes.fr/hal-02929531/file/2020-glaciers-author.pdf
https://hal.archives-ouvertes.fr/hal-02929531/file/2020-glaciers-author.pdf
Publikováno v:
ACM Transactions on Graphics
ACM Transactions on Graphics, Association for Computing Machinery, 2019, 38 (6), ⟨10.1145/3355089.3356535⟩
ACM Transactions on Graphics, Association for Computing Machinery, 2019, 38 (6), ⟨10.1145/3355089.3356535⟩
Mountainous digital terrains are an important element of many virtual environments and find application in games, film, simulation and training. Unfortunately, while existing synthesis methods produce locally plausible results they often fail to resp
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b7aa91fe6ea2620d4f2c971cf5c327af
https://hal.archives-ouvertes.fr/hal-02326472/file/2019-orometry.pdf
https://hal.archives-ouvertes.fr/hal-02326472/file/2019-orometry.pdf
Publikováno v:
ACM Transactions on Graphics
ACM Transactions on Graphics, Association for Computing Machinery, 2019, 38 (5), ⟨10.1145/3342765⟩
ACM Transactions on Graphics, Association for Computing Machinery, 2019, 38 (5), ⟨10.1145/3342765⟩
While three-dimensional landforms, such as arches and overhangs, occupy a relatively small proportion of most computer-generated landscapes, they are distinctive and dramatic and have an outsize visual impact. Unfortunately, the dominant heightfield
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c8cfe9c475d334dc1ca7b7157844b662
https://hal.archives-ouvertes.fr/hal-02273097
https://hal.archives-ouvertes.fr/hal-02273097