Zobrazeno 1 - 10
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pro vyhledávání: '"Aversa, Davide"'
Publikováno v:
In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), pp. 2-8, 2015
In many navigational domains the traversability of cells is conditioned on the path taken. This is often the case in video-games, in which a character may need to acquire a certain object (i.e., a key or a flying suit) to be able to traverse specific
Externí odkaz:
http://arxiv.org/abs/1607.00715
Autor:
Aversa, Davide, Vassos, Stavros
In this paper we propose an architecture for specifying the interaction of non-player characters (NPCs) in the game-world in a way that abstracts common tasks in four main conceptual components, namely perception, deliberation, control, action. We ar
Externí odkaz:
http://arxiv.org/abs/1307.3195