Zobrazeno 1 - 10
of 49
pro vyhledávání: '"Ava Fatah gen Schieck"'
Publikováno v:
PLoS ONE, Vol 15, Iss 3, p e0230518 (2020)
Handheld and wearable devices are becoming ubiquitous in our lives and augmented reality technology is stepping out of the laboratory environment and becoming ready to be used by anyone with portable devices. The success of augmented reality applicat
Externí odkaz:
https://doaj.org/article/0a56f87a07404072b1647a76cd468c30
Autor:
Ceylan Beşevli, Christopher Dawes, Giada Brianza, Ava Fatah Gen. Schieck, Duncan Boak, Carl Philpott, Emanuela Maggioni, Marianna Obrist
Publikováno v:
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.
Publikováno v:
Applied Acoustics. 207:109353
Autor:
Chongling Sun, Evangelia Chrysikou, Eleftheria Savvopoulou, Eva Hernandez-Garcia, Ava Fatah gen. Schieck
Publikováno v:
Sustainability
Volume 15
Issue 3
Pages: 2697
Volume 15
Issue 3
Pages: 2697
The practice of telemedicine started at the beginning of the 20th century but has never been widely implemented, even though it is significantly sustainable compared to traveling to healthcare However, the ongoing COVID-19 pandemic pushed organisatio
Publikováno v:
Behaviour & Information Technology. 39:656-680
Urban media interfaces can assume many forms, offering rich possibilities for interactions and social encounters. We focus on a particular type of urban interfaces, namely urban media installations...
Autor:
Ava Fatah gen. Schieck
Publikováno v:
Design Computation Input/Output 2021.
The outbreak of the Coronavirus in 2020 impacted social behaviors and urban daily activities greatly. Activities involving city path-finding and navigation have been impacted particularly because the new virus is air transmissible, meaning that crowd
Publikováno v:
MAB
Media Architecture scholars have outlined the importance of considering the urban design perspective in informing the deployment of digital media in public space. In this paper, we build on their work and provide a detailed account based on the knowl
Autor:
Nicolas LaLone, Ville Paananen, Jonas Oppenlaender, Lik Hang Lee, Haider Ali Akmal, Simo Hosio, Piia Markkanen, John Dunham, Jorge Goncalves, Niels van Berkel, Konstantinos Papangelis, Ava Fatah gen. Schieck
Publikováno v:
Paananen, V, Markkanen, P, Oppenlaender, J, Lee, L H, Akmal, H, Schieck, A F G, Dunham, J, Papangelis, K, Lalone, N, Van Berkel, N, Goncalves, J & Hosio, S 2021, 2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces . in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021 ., 104, Association for Computing Machinery, Conference on Human Factors in Computing Systems-Proceedings, pp. 104:1-104:5, 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021, Virtual, Online, Japan, 08/05/2021 . https://doi.org/10.1145/3411763.3441315
CHI Extended Abstracts
CHI Extended Abstracts
Spatial experience is an important subject in various fields, and in HCI it has been mostly investigated in the urban scale. Research on human scale spaces has focused mostly on the personal meaning or aesthetic and embodied experiences in the space.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::be290115a30e8bff10e7ec32a46b13c6
https://vbn.aau.dk/da/publications/4c690f95-3d3c-4c72-a510-f14ec7a02128
https://vbn.aau.dk/da/publications/4c690f95-3d3c-4c72-a510-f14ec7a02128
This chapter examines the use of digital annotations of physical urban space to tell the stories of places, with the focus on situated digital archival material. It does so by introducing and analyzing two different cases in East London that make use
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d74a603093303294bce9f9485107d7a5
https://doi.org/10.1016/b978-0-12-818636-7.00016-0
https://doi.org/10.1016/b978-0-12-818636-7.00016-0
Publikováno v:
NordiCHI
Interactive installations engage people in different ways, many of which are different than originally intended by the designer. We present a model that illustrates the differences between the intended experience and the actual experience of people.