Zobrazeno 1 - 10
of 52
pro vyhledávání: '"Automatische Handlungsplanung"'
Autor:
Bercher, Pascal
This work lays fundamental groundwork for the development of so-called Companion Systems - cognitive technical systems that are capable to reason about themselves, their users and environment, and to plan a course of action to achieve their users' go
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::53e92cb815d446cf7e76e55ae8b48c77
Autor:
Singh, Tarini
At any given moment, our senses are assaulted with a flood of information from the environment around us. We need to pick our way through all this information in order to be able to effectively respond to that what is relevant to us. In most cases we
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::173fe28d4ecf9cadfc19b937a48f7c9b
Autor:
Suda, Martin
The aim of this thesis is to explore the potential of resolution-based methods for linear temporal reasoning. On the abstract level, this means to develop new algorithms for automated reasoning about properties of systems which evolve in time. More c
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::dba4ad7243a3a0da468fc008a14cba00
http://www.nusl.cz/ntk/nusl-347434
http://www.nusl.cz/ntk/nusl-347434
Autor:
Schmitt, Julia
Mit fortschreitender Entwicklung neuer Software- und Hardware-Komponenten steigt die Komplexität von Computersystemen. Die Installation und Wartung moderner Systeme ist schwierig und aufwändig. Die Autonomic Computing und Organic Computing Initiati
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3341::9f34d60a5385591318248e6ed42a63bd
https://opus.bibliothek.uni-augsburg.de/opus4/frontdoor/index/index/docId/2308
https://opus.bibliothek.uni-augsburg.de/opus4/frontdoor/index/index/docId/2308
Autor:
Fehérvári, István
The trend toward pervasive computing and networked systems has lead to increased complexity and dynamics of today's technical systems. Thus, future systems are expected to be even more complex requiring novel ways to handle such complex networked sys
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______4193::fd16d50243d1382d8427ab45ad62460f
https://resolver.obvsg.at/urn:nbn:at:at-ubk:1-28891
https://resolver.obvsg.at/urn:nbn:at:at-ubk:1-28891
Autor:
Jens Claßen
Publikováno v:
Aachen : Publikationsserver der RWTH Aachen University XIV, 323 S. : graph. Darst. (2013). = Aachen, Techn. Hochsch., Diss., 2013
Jens Claßen
Jens Claßen
The action programming language Golog has proven to be a useful means for the high-level control of autonomous agents such as mobile robots. It is based on the Situation Calculus, a dialect of classical first-order logic, that is used to encode dynam
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::3a9882371631a5dfdc4e9aeb9a567959
https://publications.rwth-aachen.de/record/229059
https://publications.rwth-aachen.de/record/229059
Autor:
Schiffel, Stephan
The goal of General Game Playing (GGP) is to develop a system, that is able to automatically play previously unseen games well, solely by being given the rules of the game. In contrast to traditional game playing programs, a general game player canno
Externí odkaz:
https://tud.qucosa.de/id/qucosa%3A26030
https://tud.qucosa.de/api/qucosa%3A26030/attachment/ATT-0/
https://tud.qucosa.de/api/qucosa%3A26030/attachment/ATT-0/
Autor:
Schiffel, Stephan
The goal of General Game Playing (GGP) is to develop a system, that is able to automatically play previously unseen games well, solely by being given the rules of the game. In contrast to traditional game playing programs, a general game player canno
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______4179::bafdcf7619179cd1411c9593b0e3f507
https://tud.qucosa.de/id/qucosa:26030
https://tud.qucosa.de/id/qucosa:26030
In order to create a process plan from a workpiece description, a human expert thinks in a special terminology with respect to the given workpiece. The steps of human thinking during the generation process of a process plan are following the principl
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::22bcd4e2351dd0f2613064cfe4857620
Plans which were constructed by human experts and have been repeatedly executed to the complete satisfaction of some customer in a complex real world domain contain very valuable planning knowledge. In order to make this compiled knowledge re-usable
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4fd2357ddcf73d924e8d51dfee82b51b