Zobrazeno 1 - 10
of 128
pro vyhledávání: '"Aude Dufresne"'
Assessing and Optimizing Socio-Moral Reasoning Skills: Findings From the MorALERT Serious Video Game
Autor:
Hamza Zarglayoun, Juliette Laurendeau-Martin, Ange Tato, Evelyn Vera-Estay, Aurélie Blondin, Arnaud Lamy-Brunelle, Sameh Chaieb, Frédérick Morasse, Aude Dufresne, Roger Nkambou, Miriam H. Beauchamp
Publikováno v:
Frontiers in Psychology, Vol 12 (2022)
BackgroundSocial cognition and competence are a key part of daily interactions and essential for satisfying relationships and well-being. Pediatric neurological and psychological conditions can affect social cognition and require assessment and remed
Externí odkaz:
https://doaj.org/article/003e590b8730459084c79eedefa64127
Publikováno v:
User Modeling and User-Adapted Interaction. 31:287-321
This paper presents a framework for adapting game elements to the player’s affective state and the integration of the framework in a virtual reality environment for moral development. These game elements include gestural and facial expressions of a
Publikováno v:
AAAI
We present a serious game designed to help players/learners develop socio-moral reasoning (SMR) maturity. It is based on an existing computerized task that was converted into a game to improve the motivation of learners. The learner model is computed
Publikováno v:
Intelligent Tutoring Systems ISBN: 9783030804206
ITS
ITS
This research focus specifically on the eye-gaze movement of novice vs. expert clinicians to perform their clinical reasoning. The eye gaze data are spatiotemporal sequences representing the dynamic of the clinician’s eye movements in the visual sp
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::865727e197fe1187a32260aaa4d73d02
https://doi.org/10.1007/978-3-030-80421-3_26
https://doi.org/10.1007/978-3-030-80421-3_26
Publikováno v:
Réseaux. :195-226
Autor:
Marc Fredette, Élise Labonté-LeMoyne, Aude Dufresne, François Courtemanche, Sylvain Sénécal, Pierre-Majorique Léger
Publikováno v:
Multimedia Tools and Applications. 77:11547-11574
Practitioners in many fields of human-computer interaction are now using physiological data to measure different aspects of user experience. The dynamic nature of physiological data offers a continuous window to the users and allows a better understa
Publikováno v:
Canadian Journal of Learning and Technology, Vol 28, Iss 3 (2002)
When developing learning resource banks for telearning, it is important to recognize known barriers to the re-use of learning objects and some possible solutions. First, in order that the resources be reused, they must have been created in a modular
Externí odkaz:
https://doaj.org/article/1e9d21992e214c41af7902ece8de8ac2
Publikováno v:
Intelligent Tutoring Systems ISBN: 9783319914633
ITS
ITS
In this paper, we present a solution for computer assisted emotional analysis of game session. The proposed approach combines eye movements and facial expressions to annotate the perceived game objects with the expressed dominate emotions. Moreover,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::245997108274f29c3482f77879c8dc88
https://doi.org/10.1007/978-3-319-91464-0_6
https://doi.org/10.1007/978-3-319-91464-0_6
Publikováno v:
Revue internationale des technologies en pédagogie universitaire, Vol 6, Iss 2-3, p 6 (2009)
Externí odkaz:
https://doaj.org/article/ed792022e45246ffa679621a912b769a
Publikováno v:
Digitalizing Consumption
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7b381fd1d4f1769471abd8848c10f764
https://doi.org/10.4324/9781315647883-4
https://doi.org/10.4324/9781315647883-4