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pro vyhledávání: '"Aubrie Adams"'
Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to
Autor:
Aubrie Adams, Toh Weimin
Publikováno v:
Electronic Journal of e-Learning. 19:pp575-587
Although serious games are generally praised by scholars for their potential to enhance teaching and e-learning practices, more empirical evidence is needed to support these accolades. Existing research in this area tends to show that gamified teachi
Autor:
Matthew Giles, Howard Giles, Samantha Coveleski, Quinten S. Bernhold, Nicole Zamanzadeh, Ken Fujiwara, Katlyn Gangi, Aubrie Adams, Norah E. Dunbar
Publikováno v:
Journal of Nonverbal Behavior. 44:153-172
In an attempt to enhance the likelihood that a lie is perceived as truthful, deceivers might strategically attempt to build rapport in an interaction. Deceivers can build this rapport by coordinating behaviors with their interaction partners, thereby
Autor:
Matthew L. Jensen, Norah E. Dunbar, Chris Anderson, Aubrie Adams, Claude H. Miller, Scott N. Wilson, Javier Elizondo Cecena, Spencer B. Nicholls, Yu-Hao Lee, William Thompson, Zachary B. Massey
Publikováno v:
International Journal of Game-Based Learning. 9:1-22
Extant research indicates that professional law enforcement officers (LEOs) are generally no better than untrained novices at detecting deception. Moreover, traditional training methods are often less effective than no training at all at improving su
Autor:
Aubrie Adams, Javier Elizondo, Chris Anderson, Braden Roper, Claude H. Miller, Spencer B. Nicholls, Emmett Mathews, Scott N. Wilson, Jaise Donovan, Zach B. Massey, Ryan Ralston, Norah E. Dunbar, Yu-Hao Lee, William Thompson, Matthew L. Jensen
Publikováno v:
Computers in Human Behavior. 85:74-85
Well-designed video games can teach people to decrease their reliance on heuristics and biases, especially in deception detection, where people might be resistant to training or unaware that training is needed. We created the serious game VERITAS in
Publikováno v:
Adams, A; Miles, J; Dunbar, NE; & Giles, H. (2018). Communication accommodation in text messages: Exploring liking, power, and sex as predictors of textisms. JOURNAL OF SOCIAL PSYCHOLOGY, 158(4), 474-490. doi: 10.1080/00224545.2017.1421895. UC Santa Barbara: Retrieved from: http://www.escholarship.org/uc/item/59j6s37w
This mixed-methods study applies Communication Accommodation Theory to explore how liking, power, and sex predict one's likelihood for using textisms in digital interpersonal interactions. Textisms are digital cues that convey nonverbal meaning and e
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::446a5c265009d3cf9ce42fd62242787b
http://www.escholarship.org/uc/item/59j6s37w
http://www.escholarship.org/uc/item/59j6s37w
Publikováno v:
Emerging Trends in the Social and Behavioral Sciences. :1-14
Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that
Autor:
Norah E. Dunbar, Aubrie Adams
Publikováno v:
Engaging Theories in Family Communication ISBN: 9781315204321
This chapter discusses the state-of-the-art for a theory that attempts to explain how power relationships affect communication behavior: dyadic power theory. Dyadic power theory (DPT) is a social science theory that looks at the factors that cause in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d1f54b54400d0574f15e937b660bc701
https://doi.org/10.4324/9781315204321-11
https://doi.org/10.4324/9781315204321-11