Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Attila T. Áfra"'
Publikováno v:
High Performance Graphics
We propose and evaluate what we call Compressed-Leaf Bounding Volume Hierarchies (CLBVH), which strike a balance between compressed and non-compressed BVH layouts. Our CLBVH layout introduces dedicated compressed multi-leaf nodes where most effective
Publikováno v:
High Performance Graphics
We present the STBVH, a new approach for rendering multi-segment motion blur using a bounding volume hierarchy (BVH) that stores both spatial linearly interpolated bounds and temporal bounds. The approach is designed for different number of time step
Publikováno v:
High Performance Graphics
We propose a novel approach for improving the quality of two-level BVHs (i.e., a two-level data structure that uses a top-level BVH built over second-level object BVHs). After building an individual, high-quality BVH for each object, our new top-leve
Autor:
László Szirmay-Kalos, Attila T. Áfra
Publikováno v:
Computer Graphics Forum. 33:129-140
Stackless traversal algorithms for ray tracing acceleration structures require significantly less storage per ray than ordinary stack-based ones. This advantage is important for massively parallel rendering methods, where there are many rays in fligh
Publikováno v:
SIGGRAPH Talks
Embree is an open source ray tracing library consisting of high-performance kernels optimized for modern CPUs with increasingly wide SIMD units. Since its original release, it has become the state-of-the-art for professional CPU-based rendering appli
Autor:
Attila T. Áfra
Publikováno v:
Computer Graphics Forum. 31:75-88
We propose an efficient approach for interactive visualization of massive models with CPU ray tracing. A voxel-based hierarchical level-of-detail (LOD) framework is employed to minimize rendering time and required system memory. In a pre-processing p