Zobrazeno 1 - 10
of 62
pro vyhledávání: '"Athanasios Christopoulos"'
Publikováno v:
Encyclopedia, Vol 3, Iss 4, Pp 1223-1243 (2023)
Gamification, or gameful design, refers to the strategic application of game design principles, mechanics, and elements into non-game environments. It is often facilitated using digital platforms, aiming to solve problems, increase engagement, and mo
Externí odkaz:
https://doaj.org/article/58abedac03484ac083e89f3c66218c8a
Publikováno v:
Information, Vol 15, Iss 5, p 261 (2024)
Understanding local history is fundamental to fostering a comprehensive global viewpoint. As technological advances shape our pedagogical tools, Virtual Reality (VR) stands out for its potential educational impact. Though its promise in educational s
Externí odkaz:
https://doaj.org/article/d1302501da42418b989235a37bf44d09
Publikováno v:
Informatics in Education, Vol 22, Iss 2, Pp 277-294 (2022)
Prior programming knowledge of students has a major impact on introductory programming courses. Those with prior experience often seem to breeze through the course. Those without prior experience see others breeze through the course and disengage fro
Externí odkaz:
https://doaj.org/article/5685c982495c48e99190963d658de417
Publikováno v:
Information, Vol 14, Iss 7, p 382 (2023)
Higher education teaching staff members need to build a scientifically accurate and comprehensive understanding of the function of the brain in learning as neuroscience evidence can constitute a way to optimize teaching and achieve learning excellenc
Externí odkaz:
https://doaj.org/article/8c949bce74f243478973f337222d51bf
Autor:
Dario Antonelli, Athanasios Christopoulos, Mikko-Jussi Laakso, Valentina Dagienė, Agnė Juškevičienė, Vaida Masiulionytė-Dagienė, Maksymilian Mądziel, Dorota Stadnicka, Chrysostomos Stylios
Publikováno v:
Education Sciences, Vol 13, Iss 5, p 528 (2023)
Launched during the pandemic, the EU-funded JANUS project aimed to ensure the continuity of student workshops at universities using a virtual reality (VR) robotics laboratory. With the return to normality, the project has been redesigned to capitalis
Externí odkaz:
https://doaj.org/article/1dc039ce2dec4f699ef04d318a65545e
Publikováno v:
Information, Vol 14, Iss 5, p 287 (2023)
Design skills are considered important in software engineering, and formative feedback may facilitate the learning process and help students master those skills. However, little is known about student usage of and reaction to the feedback and its imp
Externí odkaz:
https://doaj.org/article/4dd5e63297b643cdaf1d41976ea70a67
Publikováno v:
Education Sciences, Vol 12, Iss 10, p 684 (2022)
Many research efforts in the international literature have been conducted to investigate various fundamental issues associated with communication skills cultivation of students with developmental dyslexia. However, little is known when it comes to th
Externí odkaz:
https://doaj.org/article/bdc904ff3e7e402798b35d52d419cbe4
Autor:
Dimitrios O. Tsimaras, Stylianos Mystakidis, Athanasios Christopoulos, Emmanouil Zoulias, Ioannis Hatzilygeroudis
Publikováno v:
Education Sciences, Vol 12, Iss 9, p 633 (2022)
Life-long learning is a necessity associated with the requirements of the fourth industrial revolution. Although distance online education played a major role in the evolution of the modern education system, this share grew dramatically because of th
Externí odkaz:
https://doaj.org/article/429b2917898e41448f3fb86b00c13de5
Publikováno v:
Multimodal Technologies and Interaction, Vol 6, Iss 8, p 61 (2022)
Achieving fluency in arithmetic operations is vital if students are to develop mathematical creativity and critical thinking abilities. Nevertheless, a substantial body of literature has demonstrated that students are struggling to develop such skill
Externí odkaz:
https://doaj.org/article/488b3185a846429aacb56d35483564ce
Autor:
Stylianos Mystakidis, Jeries Besharat, George Papantzikos, Athanasios Christopoulos, Chrysostomos Stylios, Spiros Agorgianitis, Dimitrios Tselentis
Publikováno v:
Education Sciences, Vol 12, Iss 4, p 281 (2022)
Immersive virtual reality (VR) is a technology that can be effective for procedural skills training through game-based simulations such as serious games. The current study describes the instructional design, development, and evaluation of the FSCHOOL
Externí odkaz:
https://doaj.org/article/02b0d7b02667478ca4895373ecdfcf7e