Zobrazeno 1 - 10
of 36
pro vyhledávání: '"Ashish Amresh"'
Autor:
Lihong Ou PhD, RN, Elizabeth Reifsnider PhD, RN, WHNP-BC, PHCNS-BC, FAANP, FAAN, Angela Chia-Chen Chen PhD, MS, RN, PMHNP-BC, FAANP, Michael Todd PhD, Ashish Amresh PhD, Chung Jung Mun PhD
Publikováno v:
SAGE Open Nursing, Vol 10 (2024)
Introduction While vaccines are crucial for disease prevention, disparities in vaccination coverage persist among youths aged 10 to 29 years, including within the United States. Serious games are emerging as a new strategy to address vaccine hesitanc
Externí odkaz:
https://doaj.org/article/210868ed2e514775afb8d2687f9b889a
Publikováno v:
JMIR Pediatrics and Parenting, Vol 6, p e47334 (2023)
BackgroundThe prevalence of human papillomavirus (HPV) and its related cancers is a major global concern. In the United States, routine HPV vaccination is recommended for youth aged 11 or 12 years. Despite HPV being the most common sexually transmitt
Externí odkaz:
https://doaj.org/article/785430ddb42c4b9482d9f06b21488e8b
Publikováno v:
Journal of Educational Computing Research. 60:406-432
Detection and responding to a player’s affect are important for serious games. A method for this purpose was tested within Chem-o-crypt, a game that teaches chemical equation balancing. The game automatically detects boredom, flow, and frustration
Autor:
Dylan A. Orth, Cassady Smith, Ashish Amresh, Adam Fouse, Nancy J. Cooke, Glenn J. Lematta, Michael Buchanan, Samantha Dubrow
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 65:720-725
Exploration and exploitation are commonly cited in search and rescue scenarios to explain the process by which individuals work in a team and gather information about their environment (exploration) and identify potential solutions and adaptations (e
Publikováno v:
Proceedings of the Future Technologies Conference (FTC) 2021, Volume 3 ISBN: 9783030899110
Content Agnostic Game Engineering (CAGE) architecture utilizes content agnostic mechanics to create educational games that can teach multiple contents. However, the player engagement goes down when second content is played using the same game mechani
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7b2f3a39b136453df4e8166317d6615d
https://doi.org/10.1007/978-3-030-89912-7_35
https://doi.org/10.1007/978-3-030-89912-7_35
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030921811
Lecture Notes in Computer Science
Lecture Notes in Computer Science
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f3cc70abe6729e8b5d5b0fa650e71df3
https://doi.org/10.1007/978-3-030-92182-8_12
https://doi.org/10.1007/978-3-030-92182-8_12
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030634636
GALA
GALA
In an attempt to predict the cognitive-affective states of a player during an educational video game session, this study used a self-emote procedure in which participants’ facial expressions and emotions were continuously recorded along with self-r
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d4df71fe64b3a0e0dcc6f7a84e3382ea
https://doi.org/10.1007/978-3-030-63464-3_45
https://doi.org/10.1007/978-3-030-63464-3_45
Publikováno v:
Proceedings of the 12th European Conference on Game Based Learning.
Publikováno v:
SeGAH
This paper presents the development process and preliminary result of testing a game-based intervention aimed at promoting human papilloma virus (HPV) vaccination among adolescents aged 11–14. Guided by the Social Cognitive Theory (SCT) which expla
Publikováno v:
Advances in Game-Based Learning ISBN: 9783030155681
Educational assessment has evolved over the past several years from traditional pen and paper-based tests to the use of technology (such as games) and continues to evolve. The assessments must provide feedback to learners and diagnostic information t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2ead5633953962d1f15fcd4d35e65cc0
https://doi.org/10.1007/978-3-030-15569-8_16
https://doi.org/10.1007/978-3-030-15569-8_16