Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Arthur Dufay"'
Autor:
Kevin Vynck, Romain Pacanowski, Adrian Agreda, Arthur Dufay, Xavier Granier, Philippe Lalanne
Publikováno v:
Nature Materials
Nature Materials, 2022, 21, pp.1035-1041. ⟨10.1038/s41563-022-01255-9⟩
Nature Materials, 2022, 21, pp.1035-1041. ⟨10.1038/s41563-022-01255-9⟩
Nanostructured materials have recently emerged as a promising approach for material appearance design. Research has mainly focused on creating structural colours by wave interference, leaving aside other important aspects that constitute the visual a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b17d7fe91867cae9587f1db6109b8b49
https://hal.science/hal-03454350
https://hal.science/hal-03454350
Publikováno v:
IEEE transactions on visualization and computer graphics. 23(5)
We introduce analytic approximations for accurate real-time rendering of surfaces lit by non-occluded area light sources. Our solution leverages the Irradiance Tensors developed by Arvo for the shading of Phong surfaces lit by a polygonal light sourc
Publikováno v:
SIGGRAPH 2016
SIGGRAPH 2016, Jul 2016, Anaheim, United States. ⟨10.1145/2897839.2927392⟩
SIGGRAPH Talks
SIGGRAPH 2016, Jul 2016, Anaheim, United States. ⟨10.1145/2897839.2927392⟩
SIGGRAPH Talks
International audience; Monte-Carlo integration techniques for global illumination are popular on GPUs thanks to their massive parallel architecture, but efficient implementation remains challenging. The use of randomly de-correlated low-discrepancy
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::eb10e9e3c0c9c32d7c974ab4af469258
http://hdl.handle.net/20.500.12278/121213
http://hdl.handle.net/20.500.12278/121213
Publikováno v:
IEEE Transactions on Visualization & Computer Graphics; May2017, Vol. 23 Issue 5, p1428-1441, 14p
Publikováno v:
Symposium on Interactive 3D Graphics; 2/27/2016, p113-120, 8p
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over