Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Arnold Vermeeren"'
Publikováno v:
Studies in Digital Heritage, Vol 5, Iss 1 (2021)
3D digitization of cultural heritage has long been used to preserve information about cultural heritage (CH) objects such as architecture, art, and artifacts. 3D dissemination of CH objects through technologies such as augmented reality, virtual real
Externí odkaz:
https://doaj.org/article/45d73b3557c04703a521b761789237b0
Publikováno v:
Human Technology, Vol 14, Iss 2, Pp 176-208 (2018)
In this article, we aim to provide insights into the design and implementation of game elements for teamwork on the work floor and to study their effect. Inventing games to break monotonous jobs is a long-standing practice, yet conscious implementati
Externí odkaz:
https://doaj.org/article/e9f4350b7ceb40168b3f05cc6b3afc51
Publikováno v:
International Journal of Serious Games, Vol 5, Iss 1 (2018)
Despite the growing interest in persuasive game design, there have been few methods which cover the complete process of game design that designers could draw upon in their practice. In this paper, the Persuasive Game Design method(PGD) is presented a
Externí odkaz:
https://doaj.org/article/44dde0452c7940078b38dd1c395260d0
Publikováno v:
International Journal of Serious Games, Vol 3, Iss 4 (2016)
Serious gaming is used as a means for improving organizational teamwork, yet little is known about the effect of individual game elements constituting serious games. This paper presents a game design experiment aimed at generating knowledge on design
Externí odkaz:
https://doaj.org/article/059cea727bb440b28a16a14087d0d59a
Publikováno v:
Research for All, 7(1)
The ‘smart city’ vision is popular, but it lacks citizen perspectives. The aim of this study was to gain insight into whether and how art-based citizen engagement can create more room for citizen perspectives in smart cities by developing and tes
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0c4aea2dea7fc5c1c9f1fbb0e56d29b6
http://resolver.tudelft.nl/uuid:54da12f2-6de5-4387-851e-5e5a0025bb5e
http://resolver.tudelft.nl/uuid:54da12f2-6de5-4387-851e-5e5a0025bb5e
This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching
Autor:
Arnold Vermeeren, Amalia G. Sabiescu, Daniela Petrelli, Julie Edel Dillon Jennings, Edwin Blake
In the Great War (1914-1918), Italy fought the Austro-Hungarian army along its North-East border leaving that part of the Alps dotted with fortifications and trenches. A hundred years later, the remains on these sites allow us to rediscover the trace
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::de844ccd0e778784d9501cff5137f026
http://juuli.fi/Record/0333183217
http://juuli.fi/Record/0333183217
Publikováno v:
Scopus-Elsevier
Delft University of Technology
Delft University of Technology
This paper introduces a virtual tour, Visit the Louvre, designed specifically to engage older adults in an immersive visit through part of the Louvre by a distant real-life guide. An initial diary study and a creative workshop were conducted to under
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::050583fbba0ec56208e98f592e41f8ba
http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-185588
http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-185588
Publikováno v:
Delft University of Technology
International Journal of Design, 13(1)
International Journal of Design, 13(1)
This article describes a user-centered design experiment investigating positive and negative effects of adding game rules to brainstorms. We studied effects on brainstorm output and user experience and behavior. A coin-based gamification was develope
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::0494e472c8fa4669660b4520d6e44248
https://research.tudelft.nl/en/publications/e6d41481-0ef3-4f1c-862d-c7f77aab00c0
https://research.tudelft.nl/en/publications/e6d41481-0ef3-4f1c-862d-c7f77aab00c0
Publikováno v:
Delft University of Technology
Proceedings ICI.OPEN 2013, Eindhoven (The Netherlands) 27-28 nov., 2013
Proceedings ICI.OPEN 2013, Eindhoven (The Netherlands) 27-28 nov., 2013
Crowd experience is inevitable in daily life. Crowd managers need tools to accurately estimate the psychological aspects of crowds, an important one being crowd emotion. In this study, we explore the feasibility of obtaining a real-time, dynamic map
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::67e5ebe96cbe3f43b71893eef1363364
https://research.tudelft.nl/en/publications/57f3b449-de8d-4f61-9d21-03da45786482
https://research.tudelft.nl/en/publications/57f3b449-de8d-4f61-9d21-03da45786482